pub struct InteractiveViewer {
pub shading_mode: ShadingMode,
pub material: PbrMaterial,
pub lighting_params: MeshLightingParams,
/* private fields */
}Expand description
Interactive 3D viewer with comprehensive UI controls
Fields§
§shading_mode: ShadingModeActive shading mode for mesh rendering
material: PbrMaterialPer-mesh PBR material properties
lighting_params: MeshLightingParamsLighting parameters (ambient, light position/intensity/color, tone-mapping)
Implementations§
Source§impl InteractiveViewer
impl InteractiveViewer
Sourcepub fn set_point_cloud(&mut self, cloud: &PointCloud<Point3f>)
pub fn set_point_cloud(&mut self, cloud: &PointCloud<Point3f>)
Set point cloud data
Sourcepub fn set_colored_point_cloud(&mut self, cloud: &PointCloud<ColoredPoint3f>)
pub fn set_colored_point_cloud(&mut self, cloud: &PointCloud<ColoredPoint3f>)
Set colored point cloud data
Sourcepub fn set_mesh(&mut self, mesh: &TriangleMesh)
pub fn set_mesh(&mut self, mesh: &TriangleMesh)
Set mesh data
Sourcepub fn set_shading_mode(&mut self, mode: ShadingMode)
pub fn set_shading_mode(&mut self, mode: ShadingMode)
Set the shading mode used when rendering meshes.
Sourcepub fn set_material(&mut self, material: PbrMaterial)
pub fn set_material(&mut self, material: PbrMaterial)
Set the PBR material applied to the rendered mesh.
Sourcepub fn set_lighting_params(&mut self, params: MeshLightingParams)
pub fn set_lighting_params(&mut self, params: MeshLightingParams)
Set full lighting parameters (ambient, light position/intensity/colour, gamma, exposure).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for InteractiveViewer
impl RefUnwindSafe for InteractiveViewer
impl Send for InteractiveViewer
impl Sync for InteractiveViewer
impl Unpin for InteractiveViewer
impl UnsafeUnpin for InteractiveViewer
impl UnwindSafe for InteractiveViewer
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