pub trait MeshSimplifier {
// Required method
fn simplify(
&self,
mesh: &TriangleMesh,
reduction_ratio: f32,
) -> Result<TriangleMesh>;
}Expand description
Simplify a mesh by reducing the number of faces/vertices
Required Methods§
Sourcefn simplify(
&self,
mesh: &TriangleMesh,
reduction_ratio: f32,
) -> Result<TriangleMesh>
fn simplify( &self, mesh: &TriangleMesh, reduction_ratio: f32, ) -> Result<TriangleMesh>
Simplify mesh with target reduction ratio (0.0 = no reduction, 1.0 = maximum reduction)