#[repr(C)]pub struct MeshLightingParams {
pub light_position: [f32; 3],
pub light_intensity: f32,
pub light_color: [f32; 3],
pub ambient_strength: f32,
pub gamma: f32,
pub exposure: f32,
pub _padding: [f32; 2],
}
Expand description
Lighting parameters for mesh rendering
Fields§
§light_position: [f32; 3]
§light_intensity: f32
§light_color: [f32; 3]
§ambient_strength: f32
§gamma: f32
§exposure: f32
§_padding: [f32; 2]
Trait Implementations§
Source§impl Clone for MeshLightingParams
impl Clone for MeshLightingParams
Source§fn clone(&self) -> MeshLightingParams
fn clone(&self) -> MeshLightingParams
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MeshLightingParams
impl Debug for MeshLightingParams
Source§impl Default for MeshLightingParams
impl Default for MeshLightingParams
impl Copy for MeshLightingParams
impl Pod for MeshLightingParams
Auto Trait Implementations§
impl Freeze for MeshLightingParams
impl RefUnwindSafe for MeshLightingParams
impl Send for MeshLightingParams
impl Sync for MeshLightingParams
impl Unpin for MeshLightingParams
impl UnwindSafe for MeshLightingParams
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