pub struct TriangleMesh {
pub vertices: Vec<Point3f>,
pub faces: Vec<[usize; 3]>,
pub normals: Option<Vec<Vector3f>>,
pub colors: Option<Vec<[u8; 3]>>,
}
Expand description
A triangle mesh with vertices and faces
Fields§
§vertices: Vec<Point3f>
§faces: Vec<[usize; 3]>
§normals: Option<Vec<Vector3f>>
§colors: Option<Vec<[u8; 3]>>
Implementations§
Source§impl TriangleMesh
impl TriangleMesh
Sourcepub fn from_vertices_and_faces(
vertices: Vec<Point3f>,
faces: Vec<[usize; 3]>,
) -> Self
pub fn from_vertices_and_faces( vertices: Vec<Point3f>, faces: Vec<[usize; 3]>, ) -> Self
Create a mesh from vertices and faces
Sourcepub fn vertex_count(&self) -> usize
pub fn vertex_count(&self) -> usize
Get the number of vertices
Sourcepub fn face_count(&self) -> usize
pub fn face_count(&self) -> usize
Get the number of faces
Sourcepub fn add_vertex(&mut self, vertex: Point3f) -> usize
pub fn add_vertex(&mut self, vertex: Point3f) -> usize
Add a vertex to the mesh
Sourcepub fn calculate_face_normals(&self) -> Vec<Vector3f> ⓘ
pub fn calculate_face_normals(&self) -> Vec<Vector3f> ⓘ
Calculate face normals
Sourcepub fn set_normals(&mut self, normals: Vec<Vector3f>)
pub fn set_normals(&mut self, normals: Vec<Vector3f>)
Set vertex normals
Sourcepub fn set_colors(&mut self, colors: Vec<[u8; 3]>)
pub fn set_colors(&mut self, colors: Vec<[u8; 3]>)
Set vertex colors
Trait Implementations§
Source§impl Clone for TriangleMesh
impl Clone for TriangleMesh
Source§fn clone(&self) -> TriangleMesh
fn clone(&self) -> TriangleMesh
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TriangleMesh
impl Debug for TriangleMesh
Source§impl Default for TriangleMesh
impl Default for TriangleMesh
Source§impl<'de> Deserialize<'de> for TriangleMesh
impl<'de> Deserialize<'de> for TriangleMesh
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Drawable for TriangleMesh
impl Drawable for TriangleMesh
Auto Trait Implementations§
impl Freeze for TriangleMesh
impl RefUnwindSafe for TriangleMesh
impl Send for TriangleMesh
impl Sync for TriangleMesh
impl Unpin for TriangleMesh
impl UnwindSafe for TriangleMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.