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SimdBruteForceSearch

Struct SimdBruteForceSearch 

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pub struct SimdBruteForceSearch { /* private fields */ }
Expand description

Brute-force nearest-neighbor search with SIMD-accelerated distance computation.

All N squared distances are computed in a single SIMD-vectorised pass before selection, which is more cache-friendly than repeated point-by-point comparison and exploits the full width of the CPU’s SIMD units.

MethodComplexityNotes
find_k_nearestO(N + k log k)compute-all-then-partial-select
find_radius_neighborsO(N)compute-all-then-filter

§Example

let pts = vec![Point3f::new(0.0, 0.0, 0.0), Point3f::new(1.0, 0.0, 0.0)];
let searcher = SimdBruteForceSearch::new(&pts);
let result = searcher.find_k_nearest(&Point3f::new(0.1, 0.0, 0.0), 1);
assert_eq!(result[0].0, 0); // index of nearest point

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impl SimdBruteForceSearch

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pub fn new(points: &[Point3f]) -> Self

Construct a new searcher from a point slice (O(N) time and space).

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pub fn len(&self) -> usize

Number of indexed points.

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pub fn is_empty(&self) -> bool

Returns true if the index is empty.

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pub fn soa(&self) -> &SoaPoints

Return the SoA representation (useful for benchmarks / inspection).

Trait Implementations§

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impl NearestNeighborSearch for SimdBruteForceSearch

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fn find_k_nearest(&self, query: &Point3f, k: usize) -> Vec<(usize, f32)>

Find the k nearest neighbors to a query point
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fn find_radius_neighbors( &self, query: &Point3f, radius: f32, ) -> Vec<(usize, f32)>

Find all neighbors within a given radius

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