[][src]Struct three::Texture

pub struct Texture<T> { /* fields omitted */ }

An image applied (mapped) to the surface of a shape or polygon.

Methods

impl<T> Texture<T>
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Returns normalized UV rectangle (x0, y0, x1, y1) of the current texel range.

Trait Implementations

impl<T> PartialEq<Texture<T>> for Texture<T> where
    T: PartialEq
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This method tests for !=.

impl<T> Clone for Texture<T> where
    T: Clone
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Performs copy-assignment from source. Read more

impl<T> Eq for Texture<T> where
    T: PartialEq
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impl<T> Debug for Texture<T> where
    T: Debug
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impl<T> Hash for Texture<T>
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Feeds a slice of this type into the given [Hasher]. Read more

Auto Trait Implementations

impl<T> Send for Texture<T> where
    T: Send

impl<T> Sync for Texture<T> where
    T: Sync

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

Sets value as a parameter of self.

impl<T> Erased for T