pub struct Set {
pub basic: Basic,
pub gouraud: Gouraud,
pub pbr: Pbr,
pub phong: Phong,
pub quad: Quad,
pub shadow: Shadow,
pub skybox: Skybox,
pub sprite: Sprite,
}
Expand description
The set of shaders needed by the three
renderer.
Fields
basic: Basic
gouraud: Gouraud
pbr: Pbr
phong: Phong
quad: Quad
shadow: Shadow
skybox: Skybox
sprite: Sprite
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Set
impl Send for Set
impl Sync for Set
impl Unpin for Set
impl UnwindSafe for Set
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
Sets
value
as a parameter of self
.