Struct three::material::basic::Custom
[−]
[src]
pub struct Custom { pub color: Color, pub map: Option<Texture<[f32; 4]>>, pub pipeline: BasicPipelineState, }
Parameters for a basic solid mesh material with a custom pipeline.
Renders triangle meshes with a custom pipeline with a basic material as its input.
Fields
color: Color
Solid color applied in the absense of map
.
map: Option<Texture<[f32; 4]>>
Texture applied using the mesh texture co-ordinates.
pipeline: BasicPipelineState
The custom pipeline state object to be applied to the mesh.
Trait Implementations
impl Clone for Custom
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fn clone(&self) -> Custom
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for Custom
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impl PartialEq for Custom
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fn eq(&self, __arg_0: &Custom) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Custom) -> bool
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This method tests for !=
.
impl Hash for Custom
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more