[][src]Struct three_edge_connected::state::State

pub struct State {
    pub degrees: Vec<isize>,
    pub next_sigma: Vec<usize>,
    pub next_on_path: Vec<usize>,
    pub visited: Vec<bool>,
    pub pre: Vec<usize>,
    pub lowpt: Vec<usize>,
    pub count: usize,
    pub num_descendants: Vec<usize>,
    pub path_u: usize,
    pub sigma: Vec<Vec<usize>>,
}

Fields

degrees: Vec<isize>next_sigma: Vec<usize>next_on_path: Vec<usize>visited: Vec<bool>pre: Vec<usize>lowpt: Vec<usize>count: usizenum_descendants: Vec<usize>path_u: usizesigma: Vec<Vec<usize>>

Implementations

impl State[src]

pub fn initialize(graph: &FxMapGraph) -> State[src]

pub fn mut_recur(&mut self, w: usize)[src]

pub fn components(&self) -> &Vec<Vec<usize>>[src]

pub fn is_back_edge(&self, u: usize, v: usize) -> bool[src]

pub fn is_null_path(&self, u: usize) -> bool[src]

pub fn absorb_path(&mut self, root: usize, path: usize, end: Option<usize>)[src]

pub fn sigma_iter(&self, start: usize) -> SigmaIter<'_>

Notable traits for SigmaIter<'a>

impl<'a> Iterator for SigmaIter<'a> type Item = usize;
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pub fn add_component(&mut self, start: usize)[src]

Trait Implementations

impl Clone for State[src]

impl Debug for State[src]

impl Default for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State

impl Send for State

impl Sync for State

impl Unpin for State

impl UnwindSafe for State

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.