Enum IndexBuffer

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pub enum IndexBuffer {
    None,
    U8(ElementBuffer<u8>),
    U16(ElementBuffer<u16>),
    U32(ElementBuffer<u32>),
}
Expand description

The index buffer used to determine the three vertices for each triangle in a mesh. A triangle is defined by three consequitive indices in the index buffer. Each index points to a position in the vertex buffers.

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None

No index buffer is used, ie. every triangle consist of three consequitive vertices.

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U8(ElementBuffer<u8>)

Use an index buffer with indices defined in u8 format.

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U16(ElementBuffer<u16>)

Use an index buffer with indices defined in u16 format.

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U32(ElementBuffer<u32>)

Use an index buffer with indices defined in u32 format.

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impl<T> AutoreleaseSafe for T
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