Struct three_d::core::buffer::InstanceBuffer[][src]

pub struct InstanceBuffer { /* fields omitted */ }
Expand description

A buffer containing per instance data. Can send between 1 and 4 values of InstanceBufferDataType to a shader program for each instance. To send this data to a shader, use the Program::use_attribute_instanced, Program::use_attribute_vec2_instanced, etc. functionality.

Implementations

Creates a new empty instance buffer.

Creates a new instance buffer and fills it with the given data. The given data slice must contain between 1 and 4 contiguous values for each instance. Use this method instead of new_with_dynamic when you do not expect the data to change often.

Fills the instance buffer with the given data. The given data slice must contain between 1 and 4 contiguous values for each instance. Use this method instead of fill_with_dynamic when you do not expect the data to change often.

Creates a new instance buffer and fills it with the given data. The given data slice must contain between 1 and 4 contiguous values for each instance. Use this method instead of new_with_static when you expect the data to change often.

Fills the instance buffer with the given data. The given data slice must contain between 1 and 4 contiguous values for each instance. Use this method instead of fill_with_static when you expect the data to change often.

The number of elements in the buffer.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

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Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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