Struct three_d::phong::PhongMaterial [−][src]
pub struct PhongMaterial {
pub name: String,
pub color_source: ColorSource,
pub diffuse_intensity: f32,
pub specular_intensity: f32,
pub specular_power: f32,
}Expand description
A material used for shading an object based on the Phong shading model.
Fields
name: Stringcolor_source: ColorSourcediffuse_intensity: f32specular_intensity: f32specular_power: f32Implementations
impl PhongMaterial[src]
impl PhongMaterial[src]Trait Implementations
impl Clone for PhongMaterial[src]
impl Clone for PhongMaterial[src]fn clone(&self) -> PhongMaterial[src]
fn clone(&self) -> PhongMaterial[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]Performs copy-assignment from source. Read more
Auto Trait Implementations
impl !RefUnwindSafe for PhongMaterial
impl !Send for PhongMaterial
impl !Sync for PhongMaterial
impl Unpin for PhongMaterial
impl !UnwindSafe for PhongMaterial
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more