Struct three_d::RenderStates [−][src]
A set of render specific states that has to be specified at each render call.
Fields
write_mask: WriteMask
Defines which channels (red, green, blue, alpha and depth) to write to in a render call.
depth_test: DepthTestType
Defines the depth test in a render call. The depth test determines whether or not a fragment from the current render call should be discarded when comparing its depth with the depth of the current fragment.
cull: CullType
Defines whether the triangles that are backfacing, frontfacing or both should be skipped in a render call.
blend: Option<BlendParameters>
Defines which type of blending to use for a render call. Blending allows combining each color channel of a render call with the color already in the color channels of the render target. This is usually used to simulate transparency.
Trait Implementations
impl Clone for RenderStates
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fn clone(&self) -> RenderStates
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for RenderStates
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impl Debug for RenderStates
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impl Default for RenderStates
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Auto Trait Implementations
impl RefUnwindSafe for RenderStates
impl Send for RenderStates
impl Sync for RenderStates
impl Unpin for RenderStates
impl UnwindSafe for RenderStates
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,