Trait three_d::Texture [−][src]
A texture that can be sampled in a fragment shader (see use_texture).
A texture that can be sampled in a fragment shader (see use_texture).
fn bind(&self, location: u32)[src]fn width(&self) -> usize[src]fn height(&self) -> usize[src]fn depth(&self) -> usize[src]impl Texture for ColorTargetTexture2D[src]fn bind(&self, location: u32)[src]fn width(&self) -> usize[src]fn height(&self) -> usize[src]fn depth(&self) -> usize[src]impl Texture for ColorTargetTexture2DArray[src]fn bind(&self, location: u32)[src]fn width(&self) -> usize[src]fn height(&self) -> usize[src]fn depth(&self) -> usize[src]impl Texture for DepthTargetTexture2D[src]fn bind(&self, location: u32)[src]fn width(&self) -> usize[src]fn height(&self) -> usize[src]fn depth(&self) -> usize[src]impl Texture for DepthTargetTexture2DArray[src]fn bind(&self, location: u32)[src]fn width(&self) -> usize[src]fn height(&self) -> usize[src]fn depth(&self) -> usize[src]impl Texture for Texture2D[src]fn bind(&self, location: u32)[src]fn width(&self) -> usize[src]fn height(&self) -> usize[src]fn depth(&self) -> usize[src]impl Texture for TextureCubeMap[src]