Struct three_d::effect::FXAAEffect [−][src]
A simple anti-aliasing approach which smooths otherwise jagged edges (for example lines) but also smooths the rest of the image.
Fields
color: Vec3density: f32animation: f32Implementations
impl FXAAEffect[src]
pub fn new(gl: &Context) -> Result<Self, Error>[src]
pub fn apply(
&self,
viewport: Viewport,
color_texture: &dyn Texture
) -> Result<(), Error>[src]
&self,
viewport: Viewport,
color_texture: &dyn Texture
) -> Result<(), Error>
Auto Trait Implementations
impl !RefUnwindSafe for FXAAEffect
impl !Send for FXAAEffect
impl !Sync for FXAAEffect
impl Unpin for FXAAEffect
impl UnwindSafe for FXAAEffect
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,