[−][src]Struct three_d::core::program::Program
Implementations
impl Program[src]
pub fn from_source(
gl: &Gl,
vertex_shader_source: &str,
fragment_shader_source: &str
) -> Result<Program, Error>[src]
gl: &Gl,
vertex_shader_source: &str,
fragment_shader_source: &str
) -> Result<Program, Error>
pub fn add_uniform_int(&self, name: &str, data: &i32) -> Result<(), Error>[src]
pub fn add_uniform_float(&self, name: &str, data: &f32) -> Result<(), Error>[src]
pub fn add_uniform_vec2(&self, name: &str, data: &Vec2) -> Result<(), Error>[src]
pub fn add_uniform_vec3(&self, name: &str, data: &Vec3) -> Result<(), Error>[src]
pub fn add_uniform_vec4(&self, name: &str, data: &Vec4) -> Result<(), Error>[src]
pub fn add_uniform_mat2(&self, name: &str, data: &Mat2) -> Result<(), Error>[src]
pub fn add_uniform_mat3(&self, name: &str, data: &Mat3) -> Result<(), Error>[src]
pub fn add_uniform_mat4(&self, name: &str, data: &Mat4) -> Result<(), Error>[src]
pub fn use_texture(
&self,
texture: &dyn Texture,
texture_name: &str
) -> Result<(), Error>[src]
&self,
texture: &dyn Texture,
texture_name: &str
) -> Result<(), Error>
pub fn use_uniform_block(&self, buffer: &UniformBuffer, block_name: &str)[src]
pub fn use_attribute_float(
&self,
buffer: &VertexBuffer,
attribute_name: &str
) -> Result<(), Error>[src]
&self,
buffer: &VertexBuffer,
attribute_name: &str
) -> Result<(), Error>
pub fn use_attribute_float_divisor(
&self,
buffer: &VertexBuffer,
attribute_name: &str,
divisor: usize
) -> Result<(), Error>[src]
&self,
buffer: &VertexBuffer,
attribute_name: &str,
divisor: usize
) -> Result<(), Error>
pub fn use_attribute_vec2_float(
&self,
buffer: &VertexBuffer,
attribute_name: &str
) -> Result<(), Error>[src]
&self,
buffer: &VertexBuffer,
attribute_name: &str
) -> Result<(), Error>
pub fn use_attribute_vec2_float_divisor(
&self,
buffer: &VertexBuffer,
attribute_name: &str,
divisor: usize
) -> Result<(), Error>[src]
&self,
buffer: &VertexBuffer,
attribute_name: &str,
divisor: usize
) -> Result<(), Error>
pub fn use_attribute_vec3_float(
&self,
buffer: &VertexBuffer,
attribute_name: &str
) -> Result<(), Error>[src]
&self,
buffer: &VertexBuffer,
attribute_name: &str
) -> Result<(), Error>
pub fn use_attribute_vec3_float_divisor(
&self,
buffer: &VertexBuffer,
attribute_name: &str,
divisor: usize
) -> Result<(), Error>[src]
&self,
buffer: &VertexBuffer,
attribute_name: &str,
divisor: usize
) -> Result<(), Error>
pub fn draw_arrays(&self, count: u32)[src]
pub fn draw_arrays_instanced(&self, count: u32, instance_count: u32)[src]
pub fn draw_elements(&self, element_buffer: &ElementBuffer)[src]
pub fn draw_subset_of_elements(
&self,
element_buffer: &ElementBuffer,
first: u32,
count: u32
)[src]
&self,
element_buffer: &ElementBuffer,
first: u32,
count: u32
)
pub fn draw_elements_instanced(
&self,
element_buffer: &ElementBuffer,
count: u32
)[src]
&self,
element_buffer: &ElementBuffer,
count: u32
)
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Program[src]
impl !Send for Program[src]
impl !Sync for Program[src]
impl Unpin for Program[src]
impl UnwindSafe for Program[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Erased for T
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,