[][src]Struct three_d::window::frame_input::FrameInput

pub struct FrameInput {
    pub events: Vec<Event>,
    pub elapsed_time: f64,
    pub screen_width: usize,
    pub screen_height: usize,
    pub window_width: usize,
    pub window_height: usize,
}

Fields

events: Vec<Event>elapsed_time: f64screen_width: usizescreen_height: usizewindow_width: usizewindow_height: usize

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