[−][src]Struct three_d::effects::fog::FogEffect
Fields
color: Vec3density: f32animation: f32Implementations
impl FogEffect[src]
pub fn new(gl: &Gl) -> Result<FogEffect, Error>[src]
pub fn apply(
&self,
time: f32,
camera: &Camera,
depth_texture: &Texture2DArray
) -> Result<(), Error>[src]
&self,
time: f32,
camera: &Camera,
depth_texture: &Texture2DArray
) -> Result<(), Error>
Auto Trait Implementations
impl !RefUnwindSafe for FogEffect[src]
impl !Send for FogEffect[src]
impl !Sync for FogEffect[src]
impl Unpin for FogEffect[src]
impl UnwindSafe for FogEffect[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Erased for T
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,