[−][src]Struct three_d::core::light::DirectionalLight
Implementations
impl DirectionalLight[src]
pub fn new(
gl: &Gl,
intensity: f32,
color: &Vec3,
direction: &Vec3
) -> Result<DirectionalLight, Error>[src]
gl: &Gl,
intensity: f32,
color: &Vec3,
direction: &Vec3
) -> Result<DirectionalLight, Error>
pub fn set_color(&mut self, color: &Vec3)[src]
pub fn set_intensity(&mut self, intensity: f32)[src]
pub fn set_direction(&mut self, direction: &Vec3)[src]
pub fn direction(&self) -> Vec3[src]
pub fn clear_shadow_map(&mut self)[src]
pub fn generate_shadow_map<F: FnOnce(&Camera) -> Result<(), Error>>(
&mut self,
target: &Vec3,
frustrum_width: f32,
frustrum_height: f32,
frustrum_depth: f32,
texture_width: usize,
texture_height: usize,
render_scene: F
)[src]
&mut self,
target: &Vec3,
frustrum_width: f32,
frustrum_height: f32,
frustrum_depth: f32,
texture_width: usize,
texture_height: usize,
render_scene: F
)
pub fn shadow_map(&self) -> &Texture2D[src]
pub fn buffer(&self) -> &UniformBuffer[src]
Auto Trait Implementations
impl !RefUnwindSafe for DirectionalLight[src]
impl !Send for DirectionalLight[src]
impl !Sync for DirectionalLight[src]
impl Unpin for DirectionalLight[src]
impl UnwindSafe for DirectionalLight[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Erased for T
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,