[][src]Struct three_d::core::light::AmbientLight

pub struct AmbientLight { /* fields omitted */ }

Implementations

impl AmbientLight[src]

pub fn new(_: &Gl, intensity: f32, color: &Vec3) -> Result<AmbientLight, Error>[src]

pub fn color(&self) -> Vec3[src]

pub fn set_color(&mut self, color: &Vec3)[src]

pub fn intensity(&self) -> f32[src]

pub fn set_intensity(&mut self, intensity: f32)[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.