pub struct Context { /* private fields */ }Implementations§
Source§impl Context
impl Context
pub unsafe fn from_loader_function_cstr<F>(loader_function: F) -> Context
pub unsafe fn from_loader_function<F>(loader_function: F) -> Context
Sourcepub unsafe fn create_texture_from_gl_name(gl_name: u32) -> NativeTexture
👎Deprecated: Use the NativeTexture constructor instead
pub unsafe fn create_texture_from_gl_name(gl_name: u32) -> NativeTexture
Use the NativeTexture constructor instead
Creates a texture from an external GL name.
This can be useful when a texture is created outside of glow (e.g. OpenXR surface) but glow still needs access to it for rendering.
Sourcepub unsafe fn create_framebuffer_from_gl_name(gl_name: u32) -> NativeFramebuffer
👎Deprecated: Use the NativeFramebuffer constructor instead
pub unsafe fn create_framebuffer_from_gl_name(gl_name: u32) -> NativeFramebuffer
Use the NativeFramebuffer constructor instead
Creates a framebuffer from an external GL name.
This can be useful when a framebuffer is created outside of glow (e.g: via surfman or another
crate that supports sharing of buffers between GL contexts), but glow needs to set it as a target.
Trait Implementations§
Source§impl HasContext for Context
impl HasContext for Context
type Shader = NativeShader
type Program = NativeProgram
type Buffer = NativeBuffer
type VertexArray = NativeVertexArray
type Texture = NativeTexture
type Sampler = NativeSampler
type Fence = NativeFence
type Framebuffer = NativeFramebuffer
type Renderbuffer = NativeRenderbuffer
type Query = NativeQuery
type UniformLocation = NativeUniformLocation
type TransformFeedback = NativeTransformFeedback
fn supported_extensions(&self) -> &HashSet<String>
fn supports_debug(&self) -> bool
fn version(&self) -> &Version
unsafe fn create_framebuffer( &self, ) -> Result<<Context as HasContext>::Framebuffer, String>
unsafe fn create_named_framebuffer( &self, ) -> Result<<Context as HasContext>::Framebuffer, String>
unsafe fn is_framebuffer( &self, framebuffer: <Context as HasContext>::Framebuffer, ) -> bool
unsafe fn create_query(&self) -> Result<<Context as HasContext>::Query, String>
unsafe fn create_renderbuffer( &self, ) -> Result<<Context as HasContext>::Renderbuffer, String>
unsafe fn is_renderbuffer( &self, renderbuffer: <Context as HasContext>::Renderbuffer, ) -> bool
unsafe fn create_sampler( &self, ) -> Result<<Context as HasContext>::Sampler, String>
unsafe fn create_shader( &self, shader_type: u32, ) -> Result<<Context as HasContext>::Shader, String>
unsafe fn is_shader(&self, shader: <Context as HasContext>::Shader) -> bool
unsafe fn create_texture( &self, ) -> Result<<Context as HasContext>::Texture, String>
unsafe fn create_named_texture( &self, target: u32, ) -> Result<<Context as HasContext>::Texture, String>
unsafe fn is_texture(&self, texture: <Context as HasContext>::Texture) -> bool
unsafe fn delete_shader(&self, shader: <Context as HasContext>::Shader)
unsafe fn shader_source( &self, shader: <Context as HasContext>::Shader, source: &str, )
unsafe fn compile_shader(&self, shader: <Context as HasContext>::Shader)
unsafe fn get_shader_completion_status( &self, shader: <Context as HasContext>::Shader, ) -> bool
unsafe fn get_shader_compile_status( &self, shader: <Context as HasContext>::Shader, ) -> bool
unsafe fn get_shader_info_log( &self, shader: <Context as HasContext>::Shader, ) -> String
unsafe fn get_shader_precision_format( &self, shader_type: u32, precision_type: u32, ) -> Option<ShaderPrecisionFormat>
unsafe fn get_tex_image( &self, target: u32, level: i32, format: u32, ty: u32, pixels: PixelPackData<'_>, )
unsafe fn create_program( &self, ) -> Result<<Context as HasContext>::Program, String>
unsafe fn is_program(&self, program: <Context as HasContext>::Program) -> bool
unsafe fn delete_program(&self, program: <Context as HasContext>::Program)
unsafe fn attach_shader( &self, program: <Context as HasContext>::Program, shader: <Context as HasContext>::Shader, )
unsafe fn detach_shader( &self, program: <Context as HasContext>::Program, shader: <Context as HasContext>::Shader, )
unsafe fn link_program(&self, program: <Context as HasContext>::Program)
unsafe fn validate_program(&self, program: <Context as HasContext>::Program)
unsafe fn get_program_completion_status( &self, program: <Context as HasContext>::Program, ) -> bool
unsafe fn get_program_link_status( &self, program: <Context as HasContext>::Program, ) -> bool
unsafe fn get_program_validate_status( &self, program: <Context as HasContext>::Program, ) -> bool
unsafe fn get_program_parameter_i32( &self, program: <Context as HasContext>::Program, parameter: u32, ) -> i32
unsafe fn get_program_info_log( &self, program: <Context as HasContext>::Program, ) -> String
unsafe fn get_program_resource_i32( &self, program: <Context as HasContext>::Program, interface: u32, index: u32, properties: &[u32], ) -> Vec<i32>
unsafe fn program_uniform_1_i32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, )
unsafe fn program_uniform_2_i32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, y: i32, )
unsafe fn program_uniform_3_i32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, y: i32, z: i32, )
unsafe fn program_uniform_4_i32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, y: i32, z: i32, w: i32, )
unsafe fn program_uniform_1_i32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn program_uniform_2_i32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn program_uniform_3_i32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn program_uniform_4_i32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn program_uniform_1_u32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, )
unsafe fn program_uniform_2_u32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, y: u32, )
unsafe fn program_uniform_3_u32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, y: u32, z: u32, )
unsafe fn program_uniform_4_u32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, y: u32, z: u32, w: u32, )
unsafe fn program_uniform_1_u32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn program_uniform_2_u32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn program_uniform_3_u32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn program_uniform_4_u32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn program_uniform_1_f32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, )
unsafe fn program_uniform_2_f32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, y: f32, )
unsafe fn program_uniform_3_f32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, y: f32, z: f32, )
unsafe fn program_uniform_4_f32( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, y: f32, z: f32, w: f32, )
unsafe fn program_uniform_1_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn program_uniform_2_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn program_uniform_3_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn program_uniform_4_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn program_uniform_matrix_2_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_2x3_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_2x4_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_3x2_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_3_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_3x4_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_4x2_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_4x3_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_uniform_matrix_4_f32_slice( &self, program: <Context as HasContext>::Program, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn program_binary_retrievable_hint( &self, program: <Context as HasContext>::Program, value: bool, )
unsafe fn get_program_binary( &self, program: <Context as HasContext>::Program, ) -> Option<ProgramBinary>
unsafe fn program_binary( &self, program: <Context as HasContext>::Program, binary: &ProgramBinary, )
unsafe fn get_active_uniforms( &self, program: <Context as HasContext>::Program, ) -> u32
unsafe fn get_active_uniforms_parameter( &self, program: <Context as HasContext>::Program, uniforms: &[u32], pname: u32, ) -> Vec<i32>
unsafe fn get_active_uniform( &self, program: <Context as HasContext>::Program, index: u32, ) -> Option<ActiveUniform>
unsafe fn use_program(&self, program: Option<<Context as HasContext>::Program>)
unsafe fn create_buffer( &self, ) -> Result<<Context as HasContext>::Buffer, String>
unsafe fn create_named_buffer( &self, ) -> Result<<Context as HasContext>::Buffer, String>
unsafe fn is_buffer(&self, buffer: <Context as HasContext>::Buffer) -> bool
unsafe fn bind_buffer( &self, target: u32, buffer: Option<<Context as HasContext>::Buffer>, )
unsafe fn bind_buffer_base( &self, target: u32, index: u32, buffer: Option<<Context as HasContext>::Buffer>, )
unsafe fn bind_buffer_range( &self, target: u32, index: u32, buffer: Option<<Context as HasContext>::Buffer>, offset: i32, size: i32, )
unsafe fn bind_vertex_buffer( &self, binding_index: u32, buffer: Option<<Context as HasContext>::Buffer>, offset: i32, stride: i32, )
unsafe fn bind_framebuffer( &self, target: u32, framebuffer: Option<<Context as HasContext>::Framebuffer>, )
unsafe fn bind_renderbuffer( &self, target: u32, renderbuffer: Option<<Context as HasContext>::Renderbuffer>, )
unsafe fn blit_framebuffer( &self, src_x0: i32, src_y0: i32, src_x1: i32, src_y1: i32, dst_x0: i32, dst_y0: i32, dst_x1: i32, dst_y1: i32, mask: u32, filter: u32, )
unsafe fn blit_named_framebuffer( &self, read_buffer: Option<<Context as HasContext>::Framebuffer>, draw_buffer: Option<<Context as HasContext>::Framebuffer>, src_x0: i32, src_y0: i32, src_x1: i32, src_y1: i32, dst_x0: i32, dst_y0: i32, dst_x1: i32, dst_y1: i32, mask: u32, filter: u32, )
unsafe fn create_vertex_array( &self, ) -> Result<<Context as HasContext>::VertexArray, String>
unsafe fn create_named_vertex_array( &self, ) -> Result<<Context as HasContext>::VertexArray, String>
unsafe fn delete_vertex_array( &self, vertex_array: <Context as HasContext>::VertexArray, )
unsafe fn bind_vertex_array( &self, vertex_array: Option<<Context as HasContext>::VertexArray>, )
unsafe fn clear_color(&self, red: f32, green: f32, blue: f32, alpha: f32)
unsafe fn supports_f64_precision(&self) -> bool
unsafe fn clear_depth_f64(&self, depth: f64)
unsafe fn clear_depth_f32(&self, depth: f32)
unsafe fn clear_depth(&self, depth: f64)
unsafe fn clear_stencil(&self, stencil: i32)
unsafe fn clear(&self, mask: u32)
unsafe fn patch_parameter_i32(&self, parameter: u32, value: i32)
unsafe fn pixel_store_i32(&self, parameter: u32, value: i32)
unsafe fn pixel_store_bool(&self, parameter: u32, value: bool)
unsafe fn get_frag_data_location( &self, program: <Context as HasContext>::Program, name: &str, ) -> i32
unsafe fn bind_frag_data_location( &self, program: <Context as HasContext>::Program, color_number: u32, name: &str, )
unsafe fn buffer_data_size(&self, target: u32, size: i32, usage: u32)
unsafe fn named_buffer_data_size( &self, buffer: <Context as HasContext>::Buffer, size: i32, usage: u32, )
unsafe fn buffer_data_u8_slice(&self, target: u32, data: &[u8], usage: u32)
unsafe fn named_buffer_data_u8_slice( &self, buffer: <Context as HasContext>::Buffer, data: &[u8], usage: u32, )
unsafe fn buffer_sub_data_u8_slice( &self, target: u32, offset: i32, src_data: &[u8], )
unsafe fn named_buffer_sub_data_u8_slice( &self, buffer: <Context as HasContext>::Buffer, offset: i32, src_data: &[u8], )
unsafe fn get_buffer_sub_data( &self, target: u32, offset: i32, dst_data: &mut [u8], )
unsafe fn tex_buffer( &self, target: u32, internal_format: u32, buffer: Option<<Context as HasContext>::Buffer>, )
unsafe fn buffer_storage( &self, target: u32, size: i32, data: Option<&[u8]>, flags: u32, )
unsafe fn named_buffer_storage( &self, buffer: <Context as HasContext>::Buffer, size: i32, data: Option<&[u8]>, flags: u32, )
unsafe fn check_framebuffer_status(&self, target: u32) -> u32
unsafe fn check_named_framebuffer_status( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, target: u32, ) -> u32
unsafe fn clear_buffer_i32_slice( &self, target: u32, draw_buffer: u32, values: &[i32], )
unsafe fn clear_buffer_u32_slice( &self, target: u32, draw_buffer: u32, values: &[u32], )
unsafe fn clear_buffer_f32_slice( &self, target: u32, draw_buffer: u32, values: &[f32], )
unsafe fn clear_buffer_depth_stencil( &self, target: u32, draw_buffer: u32, depth: f32, stencil: i32, )
unsafe fn clear_named_framebuffer_i32_slice( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, target: u32, draw_buffer: u32, values: &[i32], )
unsafe fn clear_named_framebuffer_u32_slice( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, target: u32, draw_buffer: u32, values: &[u32], )
unsafe fn clear_named_framebuffer_f32_slice( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, target: u32, draw_buffer: u32, values: &[f32], )
unsafe fn clear_named_framebuffer_depth_stencil( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, target: u32, draw_buffer: u32, depth: f32, stencil: i32, )
unsafe fn client_wait_sync( &self, fence: <Context as HasContext>::Fence, flags: u32, timeout: i32, ) -> u32
unsafe fn get_sync_parameter_i32( &self, fence: <Context as HasContext>::Fence, parameter: u32, ) -> i32
unsafe fn wait_sync( &self, fence: <Context as HasContext>::Fence, flags: u32, timeout: u64, )
unsafe fn copy_buffer_sub_data( &self, src_target: u32, dst_target: u32, src_offset: i32, dst_offset: i32, size: i32, )
unsafe fn copy_image_sub_data( &self, src_name: <Context as HasContext>::Texture, src_target: u32, src_level: i32, src_x: i32, src_y: i32, src_z: i32, dst_name: <Context as HasContext>::Texture, dst_target: u32, dst_level: i32, dst_x: i32, dst_y: i32, dst_z: i32, src_width: i32, src_height: i32, src_depth: i32, )
unsafe fn copy_tex_image_2d( &self, target: u32, level: i32, internal_format: u32, x: i32, y: i32, width: i32, height: i32, border: i32, )
unsafe fn copy_tex_sub_image_2d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, x: i32, y: i32, width: i32, height: i32, )
unsafe fn copy_tex_sub_image_3d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, x: i32, y: i32, width: i32, height: i32, )
unsafe fn delete_buffer(&self, buffer: <Context as HasContext>::Buffer)
unsafe fn delete_framebuffer( &self, framebuffer: <Context as HasContext>::Framebuffer, )
unsafe fn delete_query(&self, query: <Context as HasContext>::Query)
unsafe fn delete_renderbuffer( &self, renderbuffer: <Context as HasContext>::Renderbuffer, )
unsafe fn delete_sampler(&self, sampler: <Context as HasContext>::Sampler)
unsafe fn delete_sync(&self, fence: <Context as HasContext>::Fence)
unsafe fn delete_texture(&self, texture: <Context as HasContext>::Texture)
unsafe fn disable(&self, parameter: u32)
unsafe fn disable_draw_buffer(&self, parameter: u32, draw_buffer: u32)
unsafe fn disable_vertex_attrib_array(&self, index: u32)
unsafe fn dispatch_compute(&self, groups_x: u32, groups_y: u32, groups_z: u32)
unsafe fn dispatch_compute_indirect(&self, offset: i32)
unsafe fn draw_arrays(&self, mode: u32, first: i32, count: i32)
unsafe fn draw_arrays_instanced( &self, mode: u32, first: i32, count: i32, instance_count: i32, )
unsafe fn draw_arrays_instanced_base_instance( &self, mode: u32, first: i32, count: i32, instance_count: i32, base_instance: u32, )
unsafe fn draw_arrays_indirect_offset(&self, mode: u32, offset: i32)
unsafe fn draw_buffer(&self, draw_buffer: u32)
unsafe fn named_framebuffer_draw_buffer( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, draw_buffer: u32, )
unsafe fn draw_buffers(&self, buffers: &[u32])
unsafe fn named_framebuffer_draw_buffers( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, buffers: &[u32], )
unsafe fn draw_elements( &self, mode: u32, count: i32, element_type: u32, offset: i32, )
unsafe fn draw_elements_base_vertex( &self, mode: u32, count: i32, element_type: u32, offset: i32, base_vertex: i32, )
unsafe fn draw_elements_instanced( &self, mode: u32, count: i32, element_type: u32, offset: i32, instance_count: i32, )
unsafe fn draw_elements_instanced_base_vertex( &self, mode: u32, count: i32, element_type: u32, offset: i32, instance_count: i32, base_vertex: i32, )
unsafe fn draw_elements_instanced_base_vertex_base_instance( &self, mode: u32, count: i32, element_type: u32, offset: i32, instance_count: i32, base_vertex: i32, base_instance: u32, )
unsafe fn draw_elements_indirect_offset( &self, mode: u32, element_type: u32, offset: i32, )
unsafe fn enable(&self, parameter: u32)
unsafe fn is_enabled(&self, parameter: u32) -> bool
unsafe fn enable_draw_buffer(&self, parameter: u32, draw_buffer: u32)
unsafe fn enable_vertex_array_attrib( &self, vao: <Context as HasContext>::VertexArray, index: u32, )
unsafe fn enable_vertex_attrib_array(&self, index: u32)
unsafe fn flush(&self)
unsafe fn framebuffer_renderbuffer( &self, target: u32, attachment: u32, renderbuffer_target: u32, renderbuffer: Option<<Context as HasContext>::Renderbuffer>, )
unsafe fn framebuffer_texture( &self, target: u32, attachment: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, )
unsafe fn framebuffer_texture_2d( &self, target: u32, attachment: u32, texture_target: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, )
unsafe fn framebuffer_texture_2d_multisample( &self, target: u32, attachment: u32, texture_target: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, samples: i32, )
unsafe fn framebuffer_texture_3d( &self, target: u32, attachment: u32, texture_target: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, layer: i32, )
unsafe fn framebuffer_texture_layer( &self, target: u32, attachment: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, layer: i32, )
unsafe fn named_framebuffer_renderbuffer( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, attachment: u32, renderbuffer_target: u32, renderbuffer: Option<<Context as HasContext>::Renderbuffer>, )
unsafe fn named_framebuffer_texture( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, attachment: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, )
unsafe fn named_framebuffer_texture_layer( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, attachment: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, layer: i32, )
unsafe fn front_face(&self, value: u32)
unsafe fn get_error(&self) -> u32
unsafe fn get_tex_parameter_i32(&self, target: u32, parameter: u32) -> i32
unsafe fn get_tex_parameter_f32(&self, target: u32, parameter: u32) -> f32
unsafe fn get_texture_level_parameter_i32( &self, texture: <Context as HasContext>::Texture, level: i32, parameter: u32, ) -> i32
unsafe fn get_texture_level_parameter_f32( &self, texture: <Context as HasContext>::Texture, level: i32, parameter: u32, ) -> f32
unsafe fn get_tex_level_parameter_i32( &self, target: u32, level: i32, parameter: u32, ) -> i32
unsafe fn get_tex_level_parameter_f32( &self, target: u32, level: i32, parameter: u32, ) -> f32
unsafe fn get_buffer_parameter_i32(&self, target: u32, parameter: u32) -> i32
unsafe fn get_parameter_bool(&self, parameter: u32) -> bool
unsafe fn get_parameter_bool_array<const N: usize>( &self, parameter: u32, ) -> [bool; N]
unsafe fn get_parameter_i32(&self, parameter: u32) -> i32
unsafe fn get_parameter_i32_slice(&self, parameter: u32, out: &mut [i32])
unsafe fn get_parameter_i64(&self, parameter: u32) -> i64
unsafe fn get_parameter_i64_slice(&self, parameter: u32, out: &mut [i64])
unsafe fn get_parameter_indexed_i64(&self, parameter: u32, index: u32) -> i64
unsafe fn get_parameter_f32(&self, parameter: u32) -> f32
unsafe fn get_parameter_f32_slice(&self, parameter: u32, out: &mut [f32])
unsafe fn get_parameter_indexed_i32(&self, parameter: u32, index: u32) -> i32
unsafe fn get_parameter_indexed_string( &self, parameter: u32, index: u32, ) -> String
unsafe fn get_parameter_string(&self, parameter: u32) -> String
unsafe fn get_parameter_buffer( &self, parameter: u32, ) -> Option<<Context as HasContext>::Buffer>
unsafe fn get_parameter_framebuffer( &self, parameter: u32, ) -> Option<<Context as HasContext>::Framebuffer>
unsafe fn get_parameter_program( &self, parameter: u32, ) -> Option<<Context as HasContext>::Program>
unsafe fn get_parameter_renderbuffer( &self, parameter: u32, ) -> Option<<Context as HasContext>::Renderbuffer>
unsafe fn get_parameter_sampler( &self, parameter: u32, ) -> Option<<Context as HasContext>::Sampler>
unsafe fn get_parameter_texture( &self, parameter: u32, ) -> Option<<Context as HasContext>::Texture>
unsafe fn get_parameter_transform_feedback( &self, parameter: u32, ) -> Option<<Context as HasContext>::TransformFeedback>
unsafe fn get_parameter_vertex_array( &self, parameter: u32, ) -> Option<<Context as HasContext>::VertexArray>
unsafe fn get_renderbuffer_parameter_i32( &self, target: u32, parameter: u32, ) -> i32
unsafe fn get_framebuffer_parameter_i32( &self, target: u32, parameter: u32, ) -> i32
unsafe fn get_named_framebuffer_parameter_i32( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, parameter: u32, ) -> i32
unsafe fn get_framebuffer_attachment_parameter_i32( &self, target: u32, attachment: u32, parameter: u32, ) -> i32
unsafe fn get_named_framebuffer_attachment_parameter_i32( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, attachment: u32, parameter: u32, ) -> i32
unsafe fn get_uniform_location( &self, program: <Context as HasContext>::Program, name: &str, ) -> Option<<Context as HasContext>::UniformLocation>
unsafe fn get_attrib_location( &self, program: <Context as HasContext>::Program, name: &str, ) -> Option<u32>
unsafe fn bind_attrib_location( &self, program: <Context as HasContext>::Program, index: u32, name: &str, )
unsafe fn get_active_attributes( &self, program: <Context as HasContext>::Program, ) -> u32
unsafe fn get_active_attribute( &self, program: <Context as HasContext>::Program, index: u32, ) -> Option<ActiveAttribute>
unsafe fn get_sync_status(&self, fence: <Context as HasContext>::Fence) -> u32
unsafe fn is_sync(&self, fence: <Context as HasContext>::Fence) -> bool
unsafe fn renderbuffer_storage( &self, target: u32, internal_format: u32, width: i32, height: i32, )
unsafe fn renderbuffer_storage_multisample( &self, target: u32, samples: i32, internal_format: u32, width: i32, height: i32, )
unsafe fn sampler_parameter_f32( &self, sampler: <Context as HasContext>::Sampler, name: u32, value: f32, )
unsafe fn sampler_parameter_f32_slice( &self, sampler: <Context as HasContext>::Sampler, name: u32, value: &[f32], )
unsafe fn sampler_parameter_i32( &self, sampler: <Context as HasContext>::Sampler, name: u32, value: i32, )
unsafe fn get_sampler_parameter_i32( &self, sampler: <Context as HasContext>::Sampler, name: u32, ) -> i32
unsafe fn get_sampler_parameter_f32( &self, sampler: <Context as HasContext>::Sampler, name: u32, ) -> f32
unsafe fn get_sampler_parameter_f32_slice( &self, sampler: <Context as HasContext>::Sampler, name: u32, out: &mut [f32], )
unsafe fn generate_mipmap(&self, target: u32)
unsafe fn generate_texture_mipmap( &self, texture: <Context as HasContext>::Texture, )
unsafe fn tex_image_1d( &self, target: u32, level: i32, internal_format: i32, width: i32, border: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn compressed_tex_image_1d( &self, target: u32, level: i32, internal_format: i32, width: i32, border: i32, image_size: i32, pixels: &[u8], )
unsafe fn tex_image_2d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, border: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn tex_image_2d_multisample( &self, target: u32, samples: i32, internal_format: i32, width: i32, height: i32, fixed_sample_locations: bool, )
unsafe fn compressed_tex_image_2d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, border: i32, image_size: i32, pixels: &[u8], )
unsafe fn tex_image_3d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn compressed_tex_image_3d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, depth: i32, border: i32, image_size: i32, pixels: &[u8], )
unsafe fn tex_storage_1d( &self, target: u32, levels: i32, internal_format: u32, width: i32, )
unsafe fn tex_storage_2d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, )
unsafe fn texture_storage_2d( &self, texture: <Context as HasContext>::Texture, levels: i32, internal_format: u32, width: i32, height: i32, )
unsafe fn tex_storage_2d_multisample( &self, target: u32, samples: i32, internal_format: u32, width: i32, height: i32, fixed_sample_locations: bool, )
unsafe fn tex_storage_3d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, depth: i32, )
unsafe fn texture_storage_3d( &self, texture: <Context as HasContext>::Texture, levels: i32, internal_format: u32, width: i32, height: i32, depth: i32, )
unsafe fn get_uniform_i32( &self, program: <Context as HasContext>::Program, location: &<Context as HasContext>::UniformLocation, v: &mut [i32], )
unsafe fn get_uniform_u32( &self, program: <Context as HasContext>::Program, location: &<Context as HasContext>::UniformLocation, v: &mut [u32], )
unsafe fn get_uniform_f32( &self, program: <Context as HasContext>::Program, location: &<Context as HasContext>::UniformLocation, v: &mut [f32], )
unsafe fn uniform_1_i32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, )
unsafe fn uniform_2_i32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, y: i32, )
unsafe fn uniform_3_i32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, y: i32, z: i32, )
unsafe fn uniform_4_i32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: i32, y: i32, z: i32, w: i32, )
unsafe fn uniform_1_i32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn uniform_2_i32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn uniform_3_i32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn uniform_4_i32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[i32], )
unsafe fn uniform_1_u32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, )
unsafe fn uniform_2_u32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, y: u32, )
unsafe fn uniform_3_u32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, y: u32, z: u32, )
unsafe fn uniform_4_u32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: u32, y: u32, z: u32, w: u32, )
unsafe fn uniform_1_u32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn uniform_2_u32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn uniform_3_u32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn uniform_4_u32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[u32], )
unsafe fn uniform_1_f32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, )
unsafe fn uniform_2_f32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, y: f32, )
unsafe fn uniform_3_f32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, y: f32, z: f32, )
unsafe fn uniform_4_f32( &self, location: Option<&<Context as HasContext>::UniformLocation>, x: f32, y: f32, z: f32, w: f32, )
unsafe fn uniform_1_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn uniform_2_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn uniform_3_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn uniform_4_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, v: &[f32], )
unsafe fn uniform_matrix_2_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_2x3_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_2x4_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_3x2_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_3_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_3x4_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_4x2_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_4x3_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_4_f32_slice( &self, location: Option<&<Context as HasContext>::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn unmap_buffer(&self, target: u32)
unsafe fn cull_face(&self, value: u32)
unsafe fn color_mask(&self, red: bool, green: bool, blue: bool, alpha: bool)
unsafe fn color_mask_draw_buffer( &self, draw_buffer: u32, red: bool, green: bool, blue: bool, alpha: bool, )
unsafe fn depth_mask(&self, value: bool)
unsafe fn blend_color(&self, red: f32, green: f32, blue: f32, alpha: f32)
unsafe fn line_width(&self, width: f32)
unsafe fn map_buffer_range( &self, target: u32, offset: i32, length: i32, access: u32, ) -> *mut u8
unsafe fn flush_mapped_buffer_range( &self, target: u32, offset: i32, length: i32, )
unsafe fn invalidate_buffer_sub_data( &self, target: u32, offset: i32, length: i32, )
unsafe fn invalidate_framebuffer(&self, target: u32, attachments: &[u32])
unsafe fn invalidate_sub_framebuffer( &self, target: u32, attachments: &[u32], x: i32, y: i32, width: i32, height: i32, )
unsafe fn polygon_offset(&self, factor: f32, units: f32)
unsafe fn polygon_mode(&self, face: u32, mode: u32)
unsafe fn finish(&self)
unsafe fn bind_texture( &self, target: u32, texture: Option<<Context as HasContext>::Texture>, )
unsafe fn bind_texture_unit( &self, unit: u32, texture: Option<<Context as HasContext>::Texture>, )
unsafe fn bind_sampler( &self, unit: u32, sampler: Option<<Context as HasContext>::Sampler>, )
unsafe fn active_texture(&self, unit: u32)
unsafe fn fence_sync( &self, condition: u32, flags: u32, ) -> Result<<Context as HasContext>::Fence, String>
unsafe fn tex_parameter_f32(&self, target: u32, parameter: u32, value: f32)
unsafe fn tex_parameter_i32(&self, target: u32, parameter: u32, value: i32)
unsafe fn texture_parameter_i32( &self, texture: <Context as HasContext>::Texture, parameter: u32, value: i32, )
unsafe fn tex_parameter_f32_slice( &self, target: u32, parameter: u32, values: &[f32], )
unsafe fn tex_parameter_i32_slice( &self, target: u32, parameter: u32, values: &[i32], )
unsafe fn tex_sub_image_2d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, width: i32, height: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn texture_sub_image_2d( &self, texture: <Context as HasContext>::Texture, level: i32, x_offset: i32, y_offset: i32, width: i32, height: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn compressed_tex_sub_image_2d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, width: i32, height: i32, format: u32, pixels: CompressedPixelUnpackData<'_>, )
unsafe fn tex_sub_image_3d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn texture_sub_image_3d( &self, texture: <Context as HasContext>::Texture, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn compressed_tex_sub_image_3d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, width: i32, height: i32, depth: i32, format: u32, pixels: CompressedPixelUnpackData<'_>, )
unsafe fn depth_func(&self, func: u32)
unsafe fn depth_range_f32(&self, near: f32, far: f32)
unsafe fn depth_range_f64(&self, near: f64, far: f64)
unsafe fn depth_range(&self, near: f64, far: f64)
unsafe fn depth_range_f64_slice( &self, first: u32, count: i32, values: &[[f64; 2]], )
unsafe fn scissor(&self, x: i32, y: i32, width: i32, height: i32)
unsafe fn scissor_slice(&self, first: u32, count: i32, scissors: &[[i32; 4]])
unsafe fn vertex_array_attrib_binding_f32( &self, vao: <Context as HasContext>::VertexArray, index: u32, binding_index: u32, )
unsafe fn vertex_array_attrib_format_f32( &self, vao: <Context as HasContext>::VertexArray, index: u32, size: i32, data_type: u32, normalized: bool, relative_offset: u32, )
unsafe fn vertex_array_attrib_format_i32( &self, vao: <Context as HasContext>::VertexArray, index: u32, size: i32, data_type: u32, relative_offset: u32, )
unsafe fn vertex_array_attrib_format_f64( &self, vao: <Context as HasContext>::VertexArray, index: u32, size: i32, data_type: u32, relative_offset: u32, )
unsafe fn vertex_array_element_buffer( &self, vao: <Context as HasContext>::VertexArray, buffer: Option<<Context as HasContext>::Buffer>, )
unsafe fn vertex_array_vertex_buffer( &self, vao: <Context as HasContext>::VertexArray, binding_index: u32, buffer: Option<<Context as HasContext>::Buffer>, offset: i32, stride: i32, )
unsafe fn vertex_attrib_divisor(&self, index: u32, divisor: u32)
unsafe fn get_vertex_attrib_parameter_f32_slice( &self, index: u32, pname: u32, result: &mut [f32], )
unsafe fn vertex_attrib_pointer_f32( &self, index: u32, size: i32, data_type: u32, normalized: bool, stride: i32, offset: i32, )
unsafe fn vertex_attrib_pointer_i32( &self, index: u32, size: i32, data_type: u32, stride: i32, offset: i32, )
unsafe fn vertex_attrib_pointer_f64( &self, index: u32, size: i32, data_type: u32, stride: i32, offset: i32, )
unsafe fn vertex_attrib_format_f32( &self, index: u32, size: i32, data_type: u32, normalized: bool, relative_offset: u32, )
unsafe fn vertex_attrib_format_i32( &self, index: u32, size: i32, data_type: u32, relative_offset: u32, )
unsafe fn vertex_attrib_format_f64( &self, index: u32, size: i32, data_type: u32, relative_offset: u32, )
unsafe fn vertex_attrib_1_f32(&self, index: u32, x: f32)
unsafe fn vertex_attrib_2_f32(&self, index: u32, x: f32, y: f32)
unsafe fn vertex_attrib_3_f32(&self, index: u32, x: f32, y: f32, z: f32)
unsafe fn vertex_attrib_4_f32(&self, index: u32, x: f32, y: f32, z: f32, w: f32)
unsafe fn vertex_attrib_4_i32(&self, index: u32, x: i32, y: i32, z: i32, w: i32)
unsafe fn vertex_attrib_4_u32(&self, index: u32, x: u32, y: u32, z: u32, w: u32)
unsafe fn vertex_attrib_1_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_2_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_3_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_4_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_binding(&self, attrib_index: u32, binding_index: u32)
unsafe fn vertex_binding_divisor(&self, binding_index: u32, divisor: u32)
unsafe fn viewport(&self, x: i32, y: i32, width: i32, height: i32)
unsafe fn viewport_f32_slice(&self, first: u32, count: i32, values: &[[f32; 4]])
unsafe fn blend_equation(&self, mode: u32)
unsafe fn blend_equation_draw_buffer(&self, draw_buffer: u32, mode: u32)
unsafe fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32)
unsafe fn blend_equation_separate_draw_buffer( &self, draw_buffer: u32, mode_rgb: u32, mode_alpha: u32, )
unsafe fn blend_func(&self, src: u32, dst: u32)
unsafe fn blend_func_draw_buffer(&self, draw_buffer: u32, src: u32, dst: u32)
unsafe fn blend_func_separate( &self, src_rgb: u32, dst_rgb: u32, src_alpha: u32, dst_alpha: u32, )
unsafe fn blend_func_separate_draw_buffer( &self, draw_buffer: u32, src_rgb: u32, dst_rgb: u32, src_alpha: u32, dst_alpha: u32, )
unsafe fn stencil_func(&self, func: u32, reference: i32, mask: u32)
unsafe fn stencil_func_separate( &self, face: u32, func: u32, reference: i32, mask: u32, )
unsafe fn stencil_mask(&self, mask: u32)
unsafe fn stencil_mask_separate(&self, face: u32, mask: u32)
unsafe fn stencil_op(&self, stencil_fail: u32, depth_fail: u32, pass: u32)
unsafe fn stencil_op_separate( &self, face: u32, stencil_fail: u32, depth_fail: u32, pass: u32, )
unsafe fn debug_message_control( &self, source: u32, msg_type: u32, severity: u32, ids: &[u32], enabled: bool, )
unsafe fn debug_message_insert<S>( &self, source: u32, msg_type: u32, id: u32, severity: u32, msg: S, )
unsafe fn debug_message_callback<F>(&mut self, callback: F)
unsafe fn get_debug_message_log(&self, count: u32) -> Vec<DebugMessageLogEntry>
unsafe fn push_debug_group<S>(&self, source: u32, id: u32, message: S)
unsafe fn pop_debug_group(&self)
unsafe fn object_label<S>(&self, identifier: u32, name: u32, label: Option<S>)
unsafe fn get_object_label(&self, identifier: u32, name: u32) -> String
unsafe fn object_ptr_label<S>( &self, sync: <Context as HasContext>::Fence, label: Option<S>, )
unsafe fn get_object_ptr_label( &self, sync: <Context as HasContext>::Fence, ) -> String
unsafe fn get_uniform_block_index( &self, program: <Context as HasContext>::Program, name: &str, ) -> Option<u32>
unsafe fn get_uniform_indices( &self, program: <Context as HasContext>::Program, names: &[&str], ) -> Vec<Option<u32>>
unsafe fn uniform_block_binding( &self, program: <Context as HasContext>::Program, index: u32, binding: u32, )
unsafe fn get_shader_storage_block_index( &self, program: <Context as HasContext>::Program, name: &str, ) -> Option<u32>
unsafe fn shader_storage_block_binding( &self, program: <Context as HasContext>::Program, index: u32, binding: u32, )
unsafe fn read_buffer(&self, src: u32)
unsafe fn named_framebuffer_read_buffer( &self, framebuffer: Option<<Context as HasContext>::Framebuffer>, src: u32, )
unsafe fn read_pixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, gltype: u32, pixels: PixelPackData<'_>, )
unsafe fn begin_query(&self, target: u32, query: <Context as HasContext>::Query)
unsafe fn end_query(&self, target: u32)
unsafe fn query_counter( &self, query: <Context as HasContext>::Query, target: u32, )
unsafe fn get_query_parameter_u32( &self, query: <Context as HasContext>::Query, parameter: u32, ) -> u32
unsafe fn get_query_parameter_u64( &self, query: <Context as HasContext>::Query, parameter: u32, ) -> u64
unsafe fn get_query_parameter_u64_with_offset( &self, query: <Context as HasContext>::Query, parameter: u32, offset: usize, )
unsafe fn create_transform_feedback( &self, ) -> Result<<Context as HasContext>::TransformFeedback, String>
unsafe fn is_transform_feedback( &self, transform_feedback: <Context as HasContext>::TransformFeedback, ) -> bool
unsafe fn delete_transform_feedback( &self, transform_feedback: <Context as HasContext>::TransformFeedback, )
unsafe fn bind_transform_feedback( &self, target: u32, transform_feedback: Option<<Context as HasContext>::TransformFeedback>, )
unsafe fn begin_transform_feedback(&self, primitive_mode: u32)
unsafe fn end_transform_feedback(&self)
unsafe fn pause_transform_feedback(&self)
unsafe fn resume_transform_feedback(&self)
unsafe fn transform_feedback_varyings( &self, program: <Context as HasContext>::Program, varyings: &[&str], buffer_mode: u32, )
unsafe fn get_transform_feedback_varying( &self, program: <Context as HasContext>::Program, index: u32, ) -> Option<ActiveTransformFeedback>
unsafe fn memory_barrier(&self, barriers: u32)
unsafe fn memory_barrier_by_region(&self, barriers: u32)
unsafe fn bind_image_texture( &self, unit: u32, texture: Option<<Context as HasContext>::Texture>, level: i32, layered: bool, layer: i32, access: u32, format: u32, )
unsafe fn get_active_uniform_block_parameter_i32( &self, program: <Context as HasContext>::Program, uniform_block_index: u32, parameter: u32, ) -> i32
unsafe fn get_active_uniform_block_parameter_i32_slice( &self, program: <Context as HasContext>::Program, uniform_block_index: u32, parameter: u32, out: &mut [i32], )
unsafe fn get_active_uniform_block_name( &self, program: <Context as HasContext>::Program, uniform_block_index: u32, ) -> String
unsafe fn max_shader_compiler_threads(&self, count: u32)
unsafe fn hint(&self, target: u32, mode: u32)
unsafe fn sample_coverage(&self, value: f32, invert: bool)
unsafe fn get_internal_format_i32_slice( &self, target: u32, internal_format: u32, pname: u32, result: &mut [i32], )
Auto Trait Implementations§
impl !Freeze for Context
impl RefUnwindSafe for Context
impl Send for Context
impl Sync for Context
impl Unpin for Context
impl UnsafeUnpin for Context
impl UnwindSafe for Context
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more