#[repr(transparent)]pub struct GeometryId(pub u16);
Expand description
ID Space for geometry shaders IDs 0x0000 through 0x7FFF are reserved for public use
Tuple Fields§
§0: u16
Implementations§
Source§impl GeometryId
impl GeometryId
pub const Screen: GeometryId
pub const Skybox: GeometryId
pub const TerrainPatch: GeometryId
pub const Sprites: GeometryId
pub const WaterPatch: GeometryId
pub const MeshBase: GeometryId
pub const ParticleSystemBase: GeometryId
pub const InstancedMeshBase: GeometryId
Trait Implementations§
Source§impl PartialEq for GeometryId
impl PartialEq for GeometryId
impl Eq for GeometryId
impl StructuralPartialEq for GeometryId
Auto Trait Implementations§
impl Freeze for GeometryId
impl RefUnwindSafe for GeometryId
impl Send for GeometryId
impl Sync for GeometryId
impl Unpin for GeometryId
impl UnwindSafe for GeometryId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more