three_d::window

Struct SurfaceSettings

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pub struct SurfaceSettings {
    pub vsync: bool,
    pub depth_buffer: u8,
    pub stencil_buffer: u8,
    pub multisamples: u8,
    pub hardware_acceleration: HardwareAcceleration,
}
Expand description

Settings controlling the behavior of the surface on where to draw, to present it on the screen.

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§vsync: bool

Turn on vertical syncing, limiting the FPS to the display refresh rate. The default is true. On web this has no effect since vsync is always on.

§depth_buffer: u8

Sets the number of bits in the depth buffer. A value of 0 means no depth buffer. The default value is 24. On web, this can only be off (0) or on (>0).

§stencil_buffer: u8

Sets the number of bits in the stencil buffer. A value of 0 means no stencil buffer. The default value is 0. On web, this can only be off (0) or on (>0).

§multisamples: u8

Set the level of the multisampling anti-aliasing (MSAA). Must be a power-of-two. Higher = more smooth edges. A value of 0 turns it off. The default value is 4. On web, this can only be off (0) or on (>0). The actual number of samples depends on browser settings.

§hardware_acceleration: HardwareAcceleration

Specify whether or not hardware acceleration is preferred, required, or off. The default is HardwareAcceleration::Preferred.

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impl Clone for SurfaceSettings

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fn clone(&self) -> SurfaceSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SurfaceSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SurfaceSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for SurfaceSettings

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fn eq(&self, other: &SurfaceSettings) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SurfaceSettings

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impl Eq for SurfaceSettings

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impl StructuralPartialEq for SurfaceSettings

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,