Struct three_d::renderer::geometry::Mesh

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pub struct Mesh { /* private fields */ }
Expand description

A triangle mesh Geometry.

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impl Mesh

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pub fn new(context: &Context, cpu_mesh: &CpuMesh) -> Self

Creates a new triangle mesh from the given CpuMesh. All data in the CpuMesh is transfered to the GPU, so make sure to remove all unnecessary data from the CpuMesh before calling this method.

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pub fn transformation(&self) -> Mat4

Returns the local to world transformation applied to this mesh.

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pub fn set_transformation(&mut self, transformation: Mat4)

Set the local to world transformation applied to this mesh. If any animation method is set using Self::set_animation, the transformation from that method is applied before this transformation.

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pub fn set_animation( &mut self, animation: impl Fn(f32) -> Mat4 + Send + Sync + 'static )

Specifies a function which takes a time parameter as input and returns a transformation that should be applied to this mesh at the given time. To actually animate this mesh, call Geometry::animate at each frame which in turn evaluates the animation function defined by this method. This transformation is applied first, then the local to world transformation defined by Self::set_transformation.

Trait Implementations§

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impl Geometry for Mesh

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fn aabb(&self) -> AxisAlignedBoundingBox

Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system.
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fn animate(&mut self, time: f32)

For updating the animation of this geometry if it is animated, if not, this method does nothing. The time parameter should be some continious time, for example the time since start.
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fn draw( &self, camera: &Camera, program: &Program, render_states: RenderStates, attributes: FragmentAttributes )

Draw this geometry.
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fn vertex_shader_source( &self, required_attributes: FragmentAttributes ) -> String

Returns the vertex shader source for this geometry given that the fragment shader needs the given vertex attributes.
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fn id(&self, required_attributes: FragmentAttributes) -> u16

Returns a unique ID for each variation of the shader source returned from Geometry::vertex_shader_source. Read more
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fn render_with_material( &self, material: &dyn Material, camera: &Camera, lights: &[&dyn Light] )

Render the geometry with the given Material. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
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fn render_with_effect( &self, material: &dyn Effect, camera: &Camera, lights: &[&dyn Light], color_texture: Option<ColorTexture<'_>>, depth_texture: Option<DepthTexture<'_>> )

Render the geometry with the given Effect. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.
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impl<'a> IntoIterator for &'a Mesh

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type Item = &'a dyn Geometry

The type of the elements being iterated over.
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type IntoIter = Once<&'a dyn Geometry>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more

Auto Trait Implementations§

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impl !RefUnwindSafe for Mesh

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impl !Send for Mesh

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impl !Sync for Mesh

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impl Unpin for Mesh

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impl !UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.