pub struct InstanceBuffer { /* private fields */ }
Expand description

A buffer containing per instance data. To send this data to a shader, use the Program::use_instance_attribute method.

Implementations

Creates a new empty instance buffer.

Creates a new instance buffer and fills it with the given data. The data should be in the same format as specified in the shader. As an example, if specified as vec3 in the shader it needs to be specified as an array of Vector3<T> where T is a primitive type that implements BufferDataType, for example can be f16 or f32.

Fills the instance buffer with the given data. The data should be in the same format as specified in the shader. As an example, if specified as vec3 in the shader it needs to be specified as an array of Vector3<T> where T is a primitive type that implements BufferDataType, for example can be f16 or f32.

The number of values in the buffer.

The number of instance attributes in the buffer.

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