pub enum CameraAction {
    None,
    Pitch {
        speed: f32,
    },
    OrbitUp {
        target: Vec3,
        speed: f32,
    },
    Yaw {
        speed: f32,
    },
    OrbitLeft {
        target: Vec3,
        speed: f32,
    },
    Roll {
        speed: f32,
    },
    Left {
        speed: f32,
    },
    Up {
        speed: f32,
    },
    Forward {
        speed: f32,
    },
    Zoom {
        target: Vec3,
        speed: f32,
        min: f32,
        max: f32,
    },
}
Expand description

A set of possible actions to apply to a camera when recieving input.

Variants

None

No action.

Pitch

Fields

speed: f32

The speed of the rotation.

Rotate the camera around the horizontal axis as seen from the camera.

OrbitUp

Fields

target: Vec3

The target of the rotation.

speed: f32

The speed of the rotation.

Orbits around the given target in the up direction as seen from the camera.

Yaw

Fields

speed: f32

The speed of the rotation.

Rotate the camera around the vertical axis as seen from the camera.

OrbitLeft

Fields

target: Vec3

The target of the rotation.

speed: f32

The speed of the rotation.

Orbits around the given target in the left direction as seen from the camera.

Roll

Fields

speed: f32

The speed of the rotation.

Rotate the camera around the forward axis as seen from the camera.

Left

Fields

speed: f32

The speed of the translation.

Moves the camera to the left.

Up

Fields

speed: f32

The speed of the translation.

Moves the camera up.

Forward

Fields

speed: f32

The speed of the translation.

Moves the camera forward.

Zoom

Fields

target: Vec3

The target of the zoom.

speed: f32

The speed of the zoom.

min: f32

The minimum distance to the target.

max: f32

The maximum distance to the target.

Zooms towards the given target.

Trait Implementations

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