pub enum Event {
    MousePress {
        button: MouseButton,
        position: (f64, f64),
        modifiers: Modifiers,
        handled: bool,
    },
    MouseRelease {
        button: MouseButton,
        position: (f64, f64),
        modifiers: Modifiers,
        handled: bool,
    },
    MouseMotion {
        button: Option<MouseButton>,
        delta: (f64, f64),
        position: (f64, f64),
        modifiers: Modifiers,
        handled: bool,
    },
    MouseWheel {
        delta: (f64, f64),
        position: (f64, f64),
        modifiers: Modifiers,
        handled: bool,
    },
    MouseEnter,
    MouseLeave,
    KeyPress {
        kind: Key,
        modifiers: Modifiers,
        handled: bool,
    },
    KeyRelease {
        kind: Key,
        modifiers: Modifiers,
        handled: bool,
    },
    ModifiersChange {
        modifiers: Modifiers,
    },
    Text(String),
}
Expand description

An input event (from mouse, keyboard or similar).

Variants

MousePress

Fields

button: MouseButton

Type of button

position: (f64, f64)

The screen position in logical pixels, to get it in physical pixels, multiply it with FrameInput::device_pixel_ratio. The first value defines the position on the horizontal axis with zero being at the left border of the window and the second on the vertical axis with zero being at the top edge of the window.

modifiers: Modifiers

The state of modifiers.

handled: bool

Whether or not this event already have been handled.

Fired when a button is pressed or the screen is touched.

MouseRelease

Fields

button: MouseButton

Type of button

position: (f64, f64)

The screen position in logical pixels, to get it in physical pixels, multiply it with FrameInput::device_pixel_ratio. The first value defines the position on the horizontal axis with zero being at the left border of the window and the second on the vertical axis with zero being at the top edge of the window.

modifiers: Modifiers

The state of modifiers.

handled: bool

Whether or not this event already have been handled.

Fired when a button is released or the screen is stopped being touched.

MouseMotion

Fields

button: Option<MouseButton>

Type of button if a button is pressed.

delta: (f64, f64)

The relative movement of the mouse/finger since last Event::MouseMotion event.

position: (f64, f64)

The screen position in logical pixels, to get it in physical pixels, multiply it with FrameInput::device_pixel_ratio. The first value defines the position on the horizontal axis with zero being at the left border of the window and the second on the vertical axis with zero being at the top edge of the window.

modifiers: Modifiers

The state of modifiers.

handled: bool

Whether or not this event already have been handled.

Fired continuously when the mouse or a finger on the screen is moved.

MouseWheel

Fields

delta: (f64, f64)

The relative scrolling since the last Event::MouseWheel event.

position: (f64, f64)

The screen position in logical pixels, to get it in physical pixels, multiply it with FrameInput::device_pixel_ratio. The first value defines the position on the horizontal axis with zero being at the left border of the window and the second on the vertical axis with zero being at the top edge of the window.

modifiers: Modifiers

The state of modifiers.

handled: bool

Whether or not this event already have been handled.

Fired continuously when the mouse wheel or equivalent is applied.

MouseEnter

Fired when the mouse enters the window.

MouseLeave

Fired when the mouse leaves the window.

KeyPress

Fields

kind: Key

The type of key.

modifiers: Modifiers

The state of modifiers.

handled: bool

Whether or not this event already have been handled.

Fired when a key is pressed.

KeyRelease

Fields

kind: Key

The type of key.

modifiers: Modifiers

The state of modifiers.

handled: bool

Whether or not this event already have been handled.

Fired when a key is released.

ModifiersChange

Fields

modifiers: Modifiers

The state of modifiers after the change.

Fired when the modifiers change.

Text(String)

Fires when some text has been written.

Trait Implementations

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Formats the value using the given formatter. Read more

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