pub struct DepthTargetTexture2DArray { /* private fields */ }
Expand description

An array of 2D depth textures that can be rendered into and read from. See also RenderTargetArray.

Implementations

Creates a new array of depth target textures.

Writes the depth of whatever rendered in the render closure into the depth texture defined by the input parameter depth_layer. Before writing, the texture is cleared based on the given clear state.

The width of this texture.

The height of this texture.

The number of layers.

Trait Implementations

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