pub struct CpuTextureCube {
    pub data: TextureCubeData,
    pub width: u32,
    pub height: u32,
    pub format: Format,
    pub min_filter: Interpolation,
    pub mag_filter: Interpolation,
    pub mip_map_filter: Option<Interpolation>,
    pub wrap_s: Wrapping,
    pub wrap_t: Wrapping,
    pub wrap_r: Wrapping,
}
Expand description

A CPU-side version of a TextureCubeMap. All 6 images must have the same dimensions. Can be constructed manually or loaded via Loader.

Fields

data: TextureCubeData

The pixel data for the cube image

width: u32

The width of each of the 6 images

height: u32

The height of each of the 6 images

format: Format
👎 Deprecated:

the texture format is determined by the TextureCubeData

The format of the image

min_filter: Interpolation

The way the pixel data is interpolated when the texture is far away

mag_filter: Interpolation

The way the pixel data is interpolated when the texture is close

mip_map_filter: Option<Interpolation>

Specifies whether mipmaps should be created for this texture and what type of interpolation to use between the two closest mipmaps. Note, however, that the mipmaps only will be created if the width and height of the texture are power of two.

wrap_s: Wrapping

Determines how the texture is sampled outside the [0..1] s coordinate range.

wrap_t: Wrapping

Determines how the texture is sampled outside the [0..1] t coordinate range.

wrap_r: Wrapping

Determines how the texture is sampled outside the [0..1] r coordinate range.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

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