pub struct BoundingBox<M: Material> { /* private fields */ }Expand description
A bounding box object used for visualising an AxisAlignedBoundingBox.
Implementations
sourceimpl<M: Material> BoundingBox<M>
impl<M: Material> BoundingBox<M>
sourcepub fn new_with_material(
context: &Context,
aabb: AxisAlignedBoundingBox,
material: M
) -> ThreeDResult<Self>
pub fn new_with_material(
context: &Context,
aabb: AxisAlignedBoundingBox,
material: M
) -> ThreeDResult<Self>
Creates a bounding box object from an axis aligned bounding box.
sourcepub fn new_with_material_and_thickness(
context: &Context,
aabb: AxisAlignedBoundingBox,
material: M,
thickness: f32
) -> ThreeDResult<Self>
pub fn new_with_material_and_thickness(
context: &Context,
aabb: AxisAlignedBoundingBox,
material: M,
thickness: f32
) -> ThreeDResult<Self>
Creates a bounding box object from an axis aligned bounding box with a specified line thickness.
Trait Implementations
sourceimpl<M: Material> Geometry for BoundingBox<M>
impl<M: Material> Geometry for BoundingBox<M>
sourcefn aabb(&self) -> AxisAlignedBoundingBox
fn aabb(&self) -> AxisAlignedBoundingBox
Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system. Read more
sourcefn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light]
) -> ThreeDResult<()>
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light]
) -> ThreeDResult<()>
Render the geometry with the given material.
Must be called in a render target render function,
for example in the callback function of Screen::write.
You can use an empty array for the lights argument, if you know the object does not require lights to be rendered. Read more
sourceimpl<M: Material> Object for BoundingBox<M>
impl<M: Material> Object for BoundingBox<M>
sourcefn render(&self, camera: &Camera, lights: &[&dyn Light]) -> ThreeDResult<()>
fn render(&self, camera: &Camera, lights: &[&dyn Light]) -> ThreeDResult<()>
Render the object.
Must be called in a render target render function,
for example in the callback function of Screen::write.
You can use an empty array for the lights argument, if you know the object does not require lights to be rendered. Read more
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this object should be considered transparent. Read more
Auto Trait Implementations
impl<M> !RefUnwindSafe for BoundingBox<M>
impl<M> !Send for BoundingBox<M>
impl<M> !Sync for BoundingBox<M>
impl<M> Unpin for BoundingBox<M> where
M: Unpin,
impl<M> !UnwindSafe for BoundingBox<M>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more