pub struct Axes { /* private fields */ }Expand description
Three arrows indicating the three main axes; the x-axis (red), the y-axis (green) and the z-axis (blue). Used for easily debugging where objects are placed in the 3D world.
Implementations
sourceimpl Axes
impl Axes
sourcepub fn new(context: &Context, radius: f32, length: f32) -> ThreeDResult<Self>
pub fn new(context: &Context, radius: f32, length: f32) -> ThreeDResult<Self>
Creates a new axes object consisting of three arrows with the given radius and length.
sourcepub fn transformation(&self) -> Mat4
pub fn transformation(&self) -> Mat4
Returns the local to world transformation applied to the axes.
sourcepub fn set_transformation(&mut self, transformation: Mat4)
pub fn set_transformation(&mut self, transformation: Mat4)
Set the local to world transformation applied to the axes. Can be used to visualize a local coordinate system.
Trait Implementations
sourceimpl Geometry for Axes
impl Geometry for Axes
sourcefn aabb(&self) -> AxisAlignedBoundingBox
fn aabb(&self) -> AxisAlignedBoundingBox
Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system. Read more
sourcefn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light]
) -> ThreeDResult<()>
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light]
) -> ThreeDResult<()>
Render the geometry with the given material.
Must be called in a render target render function,
for example in the callback function of Screen::write.
You can use an empty array for the lights argument, if you know the object does not require lights to be rendered. Read more
sourceimpl Object for Axes
impl Object for Axes
sourcefn render(&self, camera: &Camera, _lights: &[&dyn Light]) -> ThreeDResult<()>
fn render(&self, camera: &Camera, _lights: &[&dyn Light]) -> ThreeDResult<()>
Render the object.
Must be called in a render target render function,
for example in the callback function of Screen::write.
You can use an empty array for the lights argument, if you know the object does not require lights to be rendered. Read more
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this object should be considered transparent. Read more
Auto Trait Implementations
impl !RefUnwindSafe for Axes
impl !Send for Axes
impl !Sync for Axes
impl Unpin for Axes
impl !UnwindSafe for Axes
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more