pub struct UVMaterial {
    pub render_states: RenderStates,
}
Expand description

Render the object with colors that reflect its uv coordinates which primarily is used for debug purposes. The u coordinate maps to the red channel and the v coordinate to the green channel.

Fields

render_states: RenderStates

Render states.

Trait Implementations

Returns a copy of the value. Read more

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Returns the “default value” for a type. Read more

Returns the fragment shader source for this material. Should output the final fragment color.

Sends the uniform data needed for this material to the fragment shader.

Returns the render states needed to render with this material.

Returns whether or not this material is transparent.

Auto Trait Implementations

Blanket Implementations

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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