pub struct NormalMaterial {
pub normal_scale: f32,
pub normal_texture: Option<Rc<Texture2D>>,
pub render_states: RenderStates,
}Expand description
Render the object with colors that reflect its normals which primarily is used for debug purposes. A normal with an x value of -1 yields 0.0 in the red channel and an x value of 1 yields 1.0 in the red channel. The same mapping is applied from y value to green channel and z value to blue channel.
Fields
normal_scale: f32A scalar multiplier applied to each normal vector of the Self::normal_texture.
normal_texture: Option<Rc<Texture2D>>A tangent space normal map, also known as bump map.
render_states: RenderStatesRender states.
Implementations
sourceimpl NormalMaterial
impl NormalMaterial
sourcepub fn new(context: &Context, cpu_material: &CpuMaterial) -> ThreeDResult<Self>
pub fn new(context: &Context, cpu_material: &CpuMaterial) -> ThreeDResult<Self>
Constructs a new normal material from a CpuMaterial where only relevant information is used.
sourcepub fn from_physical_material(physical_material: &PhysicalMaterial) -> Self
pub fn from_physical_material(physical_material: &PhysicalMaterial) -> Self
Creates a normal material from a PhysicalMaterial.
Trait Implementations
sourceimpl Clone for NormalMaterial
impl Clone for NormalMaterial
sourcefn clone(&self) -> NormalMaterial
fn clone(&self) -> NormalMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Default for NormalMaterial
impl Default for NormalMaterial
sourceimpl Material for NormalMaterial
impl Material for NormalMaterial
sourcefn fragment_shader_source(
&self,
_use_vertex_colors: bool,
_lights: &[&dyn Light]
) -> String
fn fragment_shader_source(
&self,
_use_vertex_colors: bool,
_lights: &[&dyn Light]
) -> String
Returns the fragment shader source for this material. Should output the final fragment color.
sourcefn use_uniforms(
&self,
program: &Program,
_camera: &Camera,
_lights: &[&dyn Light]
) -> ThreeDResult<()>
fn use_uniforms(
&self,
program: &Program,
_camera: &Camera,
_lights: &[&dyn Light]
) -> ThreeDResult<()>
Sends the uniform data needed for this material to the fragment shader.
sourcefn render_states(&self) -> RenderStates
fn render_states(&self) -> RenderStates
Returns the render states needed to render with this material.
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this material is transparent.
Auto Trait Implementations
impl !RefUnwindSafe for NormalMaterial
impl !Send for NormalMaterial
impl !Sync for NormalMaterial
impl Unpin for NormalMaterial
impl !UnwindSafe for NormalMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more