pub struct ColorMaterial {
    pub color: Color,
    pub texture: Option<Rc<Texture2D>>,
    pub render_states: RenderStates,
    pub is_transparent: bool,
}
Expand description

A material that renders a Geometry in a color defined by multiplying a color with an optional texture and optional per vertex colors. This material is not affected by lights.

Fields

color: Color

Base surface color. Assumed to be in linear color space.

texture: Option<Rc<Texture2D>>

An optional texture which is samples using uv coordinates (requires that the Geometry supports uv coordinates).

render_states: RenderStates

Render states.

is_transparent: bool

Whether this material should be treated as a transparent material (An object needs to be rendered differently depending on whether it is transparent or opaque).

Implementations

Constructs a new color material from a CpuMaterial. Tries to infer whether this material is transparent or opaque from the alpha value of the albedo color and the alpha values in the albedo texture. Since this is not always correct, it is preferred to use ColorMaterial::new_opaque or ColorMaterial::new_transparent.

Constructs a new opaque color material from a CpuMaterial.

Constructs a new transparent color material from a CpuMaterial.

Creates a color material from a PhysicalMaterial.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Returns the fragment shader source for this material. Should output the final fragment color.

Sends the uniform data needed for this material to the fragment shader.

Returns the render states needed to render with this material.

Returns whether or not this material is transparent.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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