pub struct Mesh { /* private fields */ }
Expand description

A triangle mesh that implements the Geometry trait. This mesh can be rendered together with a material.

Implementations

Creates a new 3D mesh from the given CpuMesh. All data in the CpuMesh is transfered to the GPU, so make sure to remove all unnecessary data from the CpuMesh before calling this method.

Returns the local to world transformation applied to this mesh.

Set the local to world transformation applied to this mesh.

Get the texture transform applied to the uv coordinates of the model.

Set the texture transform applied to the uv coordinates of the model.

Trait Implementations

Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system. Read more

Render the geometry with the given material. Must be called in a render target render function, for example in the callback function of Screen::write. You can use an empty array for the lights argument, if you know the object does not require lights to be rendered. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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