pub struct ORMMaterial {
pub metallic: f32,
pub roughness: f32,
pub metallic_roughness_texture: Option<Rc<Texture2D<u8>>>,
pub occlusion_strength: f32,
pub occlusion_texture: Option<Rc<Texture2D<u8>>>,
pub render_states: RenderStates,
}Fields
metallic: f32A value in the range [0..1] specifying how metallic the material is.
roughness: f32A value in the range [0..1] specifying how rough the material surface is.
metallic_roughness_texture: Option<Rc<Texture2D<u8>>>Texture containing the metallic and roughness parameters which are multiplied with the Self::metallic and Self::roughness values in the shader. The metallic values are sampled from the blue channel and the roughness from the green channel.
occlusion_strength: f32A scalar multiplier controlling the amount of occlusion applied from the Self::occlusion_texture. A value of 0.0 means no occlusion. A value of 1.0 means full occlusion.
occlusion_texture: Option<Rc<Texture2D<u8>>>An occlusion map. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting. The occlusion values are sampled from the red channel.
render_states: RenderStatesRender states.
Implementations
sourceimpl ORMMaterial
impl ORMMaterial
pub fn from_physical_material(physical_material: &PhysicalMaterial) -> Self
Trait Implementations
sourceimpl Clone for ORMMaterial
impl Clone for ORMMaterial
sourcefn clone(&self) -> ORMMaterial
fn clone(&self) -> ORMMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Default for ORMMaterial
impl Default for ORMMaterial
sourcefn default() -> ORMMaterial
fn default() -> ORMMaterial
Returns the “default value” for a type. Read more
sourceimpl Material for ORMMaterial
impl Material for ORMMaterial
sourcefn fragment_shader_source(
&self,
_use_vertex_colors: bool,
_lights: &Lights
) -> String
fn fragment_shader_source(
&self,
_use_vertex_colors: bool,
_lights: &Lights
) -> String
Returns the fragment shader source for this material. Should output the final fragment color.
sourcefn use_uniforms(
&self,
program: &Program,
_camera: &Camera,
_lights: &Lights
) -> ThreeDResult<()>
fn use_uniforms(
&self,
program: &Program,
_camera: &Camera,
_lights: &Lights
) -> ThreeDResult<()>
Sends the uniform data needed for this material to the fragment shader.
sourcefn render_states(&self) -> RenderStates
fn render_states(&self) -> RenderStates
Returns the render states needed to render with this material.
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this material is transparent.
Auto Trait Implementations
impl !RefUnwindSafe for ORMMaterial
impl !Send for ORMMaterial
impl !Sync for ORMMaterial
impl Unpin for ORMMaterial
impl !UnwindSafe for ORMMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more