pub struct DepthMaterial {
pub min_distance: Option<f32>,
pub max_distance: Option<f32>,
pub render_states: RenderStates,
}Fields
min_distance: Option<f32>max_distance: Option<f32>render_states: RenderStatesTrait Implementations
sourceimpl Clone for DepthMaterial
impl Clone for DepthMaterial
sourcefn clone(&self) -> DepthMaterial
fn clone(&self) -> DepthMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Default for DepthMaterial
impl Default for DepthMaterial
sourcefn default() -> DepthMaterial
fn default() -> DepthMaterial
Returns the “default value” for a type. Read more
sourceimpl Material for DepthMaterial
impl Material for DepthMaterial
sourcefn fragment_shader_source(
&self,
_use_vertex_colors: bool,
_lights: &Lights
) -> String
fn fragment_shader_source(
&self,
_use_vertex_colors: bool,
_lights: &Lights
) -> String
Returns the fragment shader source for this material. Should output the final fragment color.
sourcefn use_uniforms(
&self,
program: &Program,
camera: &Camera,
_lights: &Lights
) -> ThreeDResult<()>
fn use_uniforms(
&self,
program: &Program,
camera: &Camera,
_lights: &Lights
) -> ThreeDResult<()>
Sends the uniform data needed for this material to the fragment shader.
sourcefn render_states(&self) -> RenderStates
fn render_states(&self) -> RenderStates
Returns the render states needed to render with this material.
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this material is transparent.
Auto Trait Implementations
impl RefUnwindSafe for DepthMaterial
impl Send for DepthMaterial
impl Sync for DepthMaterial
impl Unpin for DepthMaterial
impl UnwindSafe for DepthMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more