pub struct ColorMaterial {
pub color: Color,
pub texture: Option<Rc<Texture2D<u8>>>,
pub opaque_render_states: RenderStates,
pub transparent_render_states: RenderStates,
}Expand description
A material that renders a Shadable object in a color defined by multiplying a color with an optional texture and optional per vertex colors. This material is not affected by lights.
Fields
color: ColorA color applied everywhere.
texture: Option<Rc<Texture2D<u8>>>An optional texture which is samples using uv coordinates (requires that the Shadable object supports uv coordinates).
opaque_render_states: RenderStatesRender states used when the color is opaque (has a maximal alpha value).
transparent_render_states: RenderStatesRender states used when the color is transparent (does not have a maximal alpha value).
Implementations
sourceimpl ColorMaterial
impl ColorMaterial
sourcepub fn new(context: &Context, cpu_material: &CPUMaterial) -> ThreeDResult<Self>
pub fn new(context: &Context, cpu_material: &CPUMaterial) -> ThreeDResult<Self>
Constructs a new color material from a CPUMaterial.
pub fn from_physical_material(physical_material: &PhysicalMaterial) -> Self
Trait Implementations
sourceimpl Clone for ColorMaterial
impl Clone for ColorMaterial
sourcefn clone(&self) -> ColorMaterial
fn clone(&self) -> ColorMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Default for ColorMaterial
impl Default for ColorMaterial
sourceimpl Material for ColorMaterial
impl Material for ColorMaterial
sourcefn fragment_shader_source(
&self,
use_vertex_colors: bool,
_lights: &Lights
) -> String
fn fragment_shader_source(
&self,
use_vertex_colors: bool,
_lights: &Lights
) -> String
Returns the fragment shader source for this material. Should output the final fragment color.
sourcefn use_uniforms(
&self,
program: &Program,
_camera: &Camera,
_lights: &Lights
) -> ThreeDResult<()>
fn use_uniforms(
&self,
program: &Program,
_camera: &Camera,
_lights: &Lights
) -> ThreeDResult<()>
Sends the uniform data needed for this material to the fragment shader.
sourcefn render_states(&self) -> RenderStates
fn render_states(&self) -> RenderStates
Returns the render states needed to render with this material.
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this material is transparent.
Auto Trait Implementations
impl !RefUnwindSafe for ColorMaterial
impl !Send for ColorMaterial
impl !Sync for ColorMaterial
impl Unpin for ColorMaterial
impl !UnwindSafe for ColorMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more