pub struct FogEffect {
pub color: Vec3,
pub density: f32,
pub animation: f32,
/* private fields */
}Expand description
An effect that simulates fog, ie. the entire screen gets hazy white when objects are far away.
Fields
color: Vec3density: f32animation: f32Implementations
sourceimpl FogEffect
impl FogEffect
pub fn new(gl: &Context) -> ThreeDResult<FogEffect>
pub fn apply(
&self,
camera: &Camera,
depth_texture: &DepthTargetTexture2D,
time: f32
) -> ThreeDResult<()>
Auto Trait Implementations
impl !RefUnwindSafe for FogEffect
impl !Send for FogEffect
impl !Sync for FogEffect
impl Unpin for FogEffect
impl !UnwindSafe for FogEffect
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more