pub struct DepthTargetTexture2DArray { /* private fields */ }Expand description
An array of 2D depth textures that can be rendered into and read from. See also RenderTargetArray.
Implementations
sourceimpl DepthTargetTexture2DArray
impl DepthTargetTexture2DArray
sourcepub fn new(
context: &Context,
width: u32,
height: u32,
depth: u32,
wrap_s: Wrapping,
wrap_t: Wrapping,
format: DepthFormat
) -> ThreeDResult<Self>
pub fn new(
context: &Context,
width: u32,
height: u32,
depth: u32,
wrap_s: Wrapping,
wrap_t: Wrapping,
format: DepthFormat
) -> ThreeDResult<Self>
Creates a new array of depth target textures.
sourcepub fn write<F: FnOnce() -> ThreeDResult<()>>(
&self,
depth_layer: u32,
clear_state: Option<f32>,
render: F
) -> ThreeDResult<()>
pub fn write<F: FnOnce() -> ThreeDResult<()>>(
&self,
depth_layer: u32,
clear_state: Option<f32>,
render: F
) -> ThreeDResult<()>
Writes the depth of whatever rendered in the render closure into the depth texture defined by the input parameter depth_layer.
Before writing, the texture is cleared based on the given clear state.
sourcepub fn copy_to<T: TextureDataType>(
&self,
depth_layer: u32,
destination: CopyDestination<'_, '_, '_, '_, T>,
viewport: Viewport
) -> ThreeDResult<()>
👎 Deprecated: Use RenderTarget::copy_from_array or Screen::copy_from_array instead
pub fn copy_to<T: TextureDataType>(
&self,
depth_layer: u32,
destination: CopyDestination<'_, '_, '_, '_, T>,
viewport: Viewport
) -> ThreeDResult<()>
Use RenderTarget::copy_from_array or Screen::copy_from_array instead
Copies the content of the depth texture at the given layer to the specified destination at the given viewport.
Errors
Will return an error if the destination is a color texture.
Trait Implementations
sourceimpl Drop for DepthTargetTexture2DArray
impl Drop for DepthTargetTexture2DArray
Auto Trait Implementations
impl !RefUnwindSafe for DepthTargetTexture2DArray
impl !Send for DepthTargetTexture2DArray
impl !Sync for DepthTargetTexture2DArray
impl Unpin for DepthTargetTexture2DArray
impl !UnwindSafe for DepthTargetTexture2DArray
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more