Expand description
§thread-id — the StructuredId scheme for the Thread
A compact, human-readable id for renderable prefabs and entities on the Thread:
CCSSNNNN (8 decimal digits) packed into a u32 — category / subcategory /
number. It (de)serializes as either the 8-digit string "21010023" or the raw
number 21010023, so a World Manifest can key prefabs by a stable id.
This crate is deliberately tiny and dependency-light (only serde) so the
neutral World Manifest format can depend
on the id scheme without pulling in any engine or game code. The Pixygon-specific
category meanings (which range is Actors, Items, …) live in the engine, not
here — this crate is just the encoding.
Structs§
- Structured
Id - A structured decimal ID encoding category, subcategory, and item number.
Enums§
- IdDomain
- High-level domain grouping derived from category ranges.