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Focus

Struct Focus 

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pub struct Focus {
    pub label: String,
    pub codex: Option<String>,
    pub web: Option<String>,
    pub behavior: Option<String>,
    pub interact_label: Option<String>,
    pub data: Value,
}
Expand description

What the player is standing in front of (Codex pedestal and/or web signboard).

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§label: String§codex: Option<String>§web: Option<String>§behavior: Option<String>

Id of the behavior module bound here — interact() will dispatch to it.

§interact_label: Option<String>

The creator-defined verb for a declarative interaction here (“Chop”, “Mine”), if any — drives the “[E] …” prompt.

§data: Value

The placement’s manifest data block — so a browser can act on a bound placement (e.g. a buy stall’s item + price) even when the sandboxed module layer is compiled out (graceful degradation).

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impl Freeze for Focus

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impl RefUnwindSafe for Focus

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impl Send for Focus

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impl Sync for Focus

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impl Unpin for Focus

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impl UnsafeUnpin for Focus

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impl UnwindSafe for Focus

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