pub struct ColliderNav {
pub half_extents: Vec3,
pub position: Vec3,
pub rotation: Quat,
}Expand description
A solid volume in the active world — placement geometry as an oriented box, for a browser to hand to its physics so floors hold and walls block. Portals never appear here (a veil is stepped through). Renderer-agnostic.
Fields§
§half_extents: Vec3§position: Vec3§rotation: QuatTrait Implementations§
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more