pub struct Actor {
pub passport_sub: Option<String>,
}Expand description
Who triggered an event (the interacting player), as far as a behavior may know.
Fields§
§passport_sub: Option<String>The interacting Passport subject, if the player is identified.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Actor
impl<'de> Deserialize<'de> for Actor
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Actor
Auto Trait Implementations§
impl Freeze for Actor
impl RefUnwindSafe for Actor
impl Send for Actor
impl Sync for Actor
impl Unpin for Actor
impl UnsafeUnpin for Actor
impl UnwindSafe for Actor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more