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LoadedWorldMeta

Struct LoadedWorldMeta 

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pub struct LoadedWorldMeta {
    pub title: String,
    pub world_id: String,
    pub spawn: Vec3,
    pub portals: Vec<PortalNav>,
    pub interactables: Vec<InteractableNav>,
    pub sky: SkyNav,
    pub presence_relays: Vec<String>,
    pub colliders: Vec<ColliderNav>,
}
Expand description

What a WorldLoader reports after placing a world into its renderer — the navigation metadata the Navigator needs, with no GPU handles.

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§title: String§world_id: String

The world’s stable id (world.id) — the presence room key for bare relays.

§spawn: Vec3

Where to teleport the player on arrival.

§portals: Vec<PortalNav>§interactables: Vec<InteractableNav>§sky: SkyNav§presence_relays: Vec<String>

This world’s presence relays (from presence.relay_list()), primary first. Empty → the world is solo. The browser tries them in order with fallback.

§colliders: Vec<ColliderNav>

Placement geometry as oriented boxes, for the browser’s physics. A loader with no collision story (headless, text) just returns empty.

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