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AvatarPart

Struct AvatarPart 

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pub struct AvatarPart {
    pub id: StructuredId,
    pub slot: AvatarSlot,
    pub display_name: String,
    pub tint: [f32; 4],
    pub owned_by_default: bool,
    pub mesh: Option<String>,
    pub sprite: Option<String>,
    pub sorting_order: i32,
}
Expand description

A catalog entry: one wearable/biological part, with its 3D and 2D assets.

Asset references are abstract string keys here — the renderer resolves them to a mesh/material or a sprite. (The Unity package held GameObject/Sprite directly; the Rust engine loads by key.)

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§id: StructuredId§slot: AvatarSlot§display_name: String§tint: [f32; 4]

Tint applied to the part (skin tone, hair color, …). RGBA 0..1.

§owned_by_default: bool

false = locked until granted (SkinCard / NFT / account).

§mesh: Option<String>

3D asset key (mesh + material), if this part has a 3D form.

§sprite: Option<String>

2D asset key (sprite), if this part has a 2D form.

§sorting_order: i32

Layer order for the 2D sprite stack (back-to-front).

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impl AvatarPart

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pub fn mesh_part( id: StructuredId, slot: AvatarSlot, name: &str, mesh: &str, ) -> Self

A minimal 3D part.

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impl Clone for AvatarPart

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AvatarPart

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.