pub struct SurfaceRenderInput<'a> {
pub surface: &'a FocusedSurfaceView,
pub theme: &'a SurfaceThemeView,
pub width: usize,
pub height: usize,
}Expand description
Adapter input for a bounded focused surface renderer.
Fields§
§surface: &'a FocusedSurfaceView§theme: &'a SurfaceThemeView§width: usize§height: usizeImplementations§
Source§impl<'a> SurfaceRenderInput<'a>
impl<'a> SurfaceRenderInput<'a>
pub fn new( surface: &'a FocusedSurfaceView, theme: &'a SurfaceThemeView, width: usize, height: usize, ) -> Self
Auto Trait Implementations§
impl<'a> Freeze for SurfaceRenderInput<'a>
impl<'a> RefUnwindSafe for SurfaceRenderInput<'a>
impl<'a> Send for SurfaceRenderInput<'a>
impl<'a> Sync for SurfaceRenderInput<'a>
impl<'a> Unpin for SurfaceRenderInput<'a>
impl<'a> UnsafeUnpin for SurfaceRenderInput<'a>
impl<'a> UnwindSafe for SurfaceRenderInput<'a>
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