pub struct DMat4 { /* private fields */ }
Expand description
a matrix often used for transformations in glium.
Implementations§
Source§impl DMat4
impl DMat4
pub const IDENTITY: DMat4
pub const fn from_scale(scale: DVec3) -> DMat4
pub const fn from_column_major_array(array: [[f64; 4]; 4]) -> DMat4
pub const fn into_column_major_array(self) -> [[f64; 4]; 4]
pub const fn from_row_major_array(array: [[f64; 4]; 4]) -> DMat4
pub const fn into_row_major_array(self) -> [[f64; 4]; 4]
Sourcepub fn from_transform(pos: DVec3, scale: DVec3, rot: DQuat) -> DMat4
pub fn from_transform(pos: DVec3, scale: DVec3, rot: DQuat) -> DMat4
transform from position, scale and rotation. much quicker than multiplying position * rot * scale matrices while having the same result.
Sourcepub fn from_inverse_transform(pos: DVec3, scale: DVec3, rot: DQuat) -> DMat4
pub fn from_inverse_transform(pos: DVec3, scale: DVec3, rot: DQuat) -> DMat4
makes the inverse of from_transform
, useful for making camera transform.
pub fn from_pos_and_rot(pos: DVec3, rot: DQuat) -> DMat4
pub const fn from_pos_and_scale(pos: DVec3, scale: DVec3) -> DMat4
pub fn from_scale_and_rot(scale: DVec3, rot: DQuat) -> DMat4
pub const fn from_pos(pos: DVec3) -> DMat4
pub fn from_rot(rot: DQuat) -> DMat4
Sourcepub fn perspective_3d(
window_dimesnsions: (u32, u32),
fov: f64,
zfar: f64,
znear: f64,
) -> DMat4
pub fn perspective_3d( window_dimesnsions: (u32, u32), fov: f64, zfar: f64, znear: f64, ) -> DMat4
creates a 3d perspective matrix. known as perspective
in the supplied vertex shader
Sourcepub fn perspective_2d(window_dimesnsions: (u32, u32)) -> DMat4
pub fn perspective_2d(window_dimesnsions: (u32, u32)) -> DMat4
creates a 2d perspective matrix. known as perspective
in the supplied vertex shader
Sourcepub const fn from_values(
a: f64,
b: f64,
c: f64,
d: f64,
e: f64,
f: f64,
g: f64,
h: f64,
i: f64,
j: f64,
k: f64,
l: f64,
m: f64,
n: f64,
o: f64,
p: f64,
) -> DMat4
pub const fn from_values( a: f64, b: f64, c: f64, d: f64, e: f64, f: f64, g: f64, h: f64, i: f64, j: f64, k: f64, l: f64, m: f64, n: f64, o: f64, p: f64, ) -> DMat4
creates a matrix with the following values
use glium_types::matrices::DMat4;
let new_matrix = DMat4::from_values(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
);
assert!(new_matrix == DMat4::IDENTITY);
pub const fn column(&self, pos: usize) -> [f64; 4]
pub const fn row(&self, pos: usize) -> [f64; 4]
pub fn position(&self) -> DVec3
pub fn determinant(self) -> f64
pub fn scale(self, scalar: f64) -> DMat4
Trait Implementations§
Source§impl AddAssign for DMat4
impl AddAssign for DMat4
Source§fn add_assign(&mut self, rhs: DMat4)
fn add_assign(&mut self, rhs: DMat4)
Performs the
+=
operation. Read moreSource§impl AsUniformValue for DMat4
impl AsUniformValue for DMat4
Source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
Builds a
UniformValue
.Source§impl DivAssign<f64> for DMat4
impl DivAssign<f64> for DMat4
Source§fn div_assign(&mut self, rhs: f64)
fn div_assign(&mut self, rhs: f64)
Performs the
/=
operation. Read moreSource§impl DivAssign for DMat4
impl DivAssign for DMat4
Source§fn div_assign(&mut self, rhs: DMat4)
fn div_assign(&mut self, rhs: DMat4)
Performs the
/=
operation. Read moreSource§impl MulAssign<f64> for DMat4
impl MulAssign<f64> for DMat4
Source§fn mul_assign(&mut self, rhs: f64)
fn mul_assign(&mut self, rhs: f64)
Performs the
*=
operation. Read moreSource§impl MulAssign for DMat4
impl MulAssign for DMat4
Source§fn mul_assign(&mut self, rhs: DMat4)
fn mul_assign(&mut self, rhs: DMat4)
Performs the
*=
operation. Read moreSource§impl RemAssign<f64> for DMat4
impl RemAssign<f64> for DMat4
Source§fn rem_assign(&mut self, rhs: f64)
fn rem_assign(&mut self, rhs: f64)
Performs the
%=
operation. Read moreSource§impl SubAssign for DMat4
impl SubAssign for DMat4
Source§fn sub_assign(&mut self, rhs: DMat4)
fn sub_assign(&mut self, rhs: DMat4)
Performs the
-=
operation. Read moreimpl Copy for DMat4
impl StructuralPartialEq for DMat4
Auto Trait Implementations§
impl Freeze for DMat4
impl RefUnwindSafe for DMat4
impl Send for DMat4
impl Sync for DMat4
impl Unpin for DMat4
impl UnwindSafe for DMat4
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere
T: Copy,
Source§unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>
Prepares an output buffer, then turns this buffer into an
Owned
.
User-provided closure F
must only write to and not read from &mut Self
.Source§fn get_elements_size() -> usize
fn get_elements_size() -> usize
Returns the size of each element.
Source§fn to_void_ptr(&self) -> *const ()
fn to_void_ptr(&self) -> *const ()
Produces a pointer to the data.
Source§fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
Source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.