pub enum GamepadInput {
Show 28 variants
LeftStickLeft,
LeftStickRight,
LeftStickUp,
LeftStickDown,
LeftStickPress,
RightStickLeft,
RightStickRight,
RightStickUp,
RightStickDown,
RightStickPress,
DPadLeft,
DPadRight,
DPadUp,
DPadDown,
LeftZ,
RightZ,
South,
East,
North,
West,
LeftTrigger,
LeftTrigger2,
RightTrigger,
RightTrigger2,
Select,
Start,
Mode,
Other,
}
Variants§
LeftStickLeft
LeftStickRight
the left stick, moved to the right
LeftStickUp
LeftStickDown
LeftStickPress
RightStickLeft
the right stick, moved to the left
RightStickRight
RightStickUp
RightStickDown
RightStickPress
DPadLeft
DPadRight
DPadUp
DPadDown
LeftZ
RightZ
South
East
North
West
LeftTrigger
LeftTrigger2
RightTrigger
RightTrigger2
Select
Start
Mode
Other
unfortunately gilrs doesnt give enough infomation to have multiple ‘Other’ input binds
Implementations§
Trait Implementations§
Source§impl Clone for GamepadInput
impl Clone for GamepadInput
Source§fn clone(&self) -> GamepadInput
fn clone(&self) -> GamepadInput
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadInput
impl Debug for GamepadInput
Source§impl From<Button> for GamepadInput
impl From<Button> for GamepadInput
Source§fn from(value: Button) -> GamepadInput
fn from(value: Button) -> GamepadInput
Converts to this type from the input type.
Source§impl From<GamepadInput> for InputCode
impl From<GamepadInput> for InputCode
Source§fn from(value: GamepadInput) -> InputCode
fn from(value: GamepadInput) -> InputCode
Converts to this type from the input type.
Source§impl Hash for GamepadInput
impl Hash for GamepadInput
Source§impl PartialEq for GamepadInput
impl PartialEq for GamepadInput
impl Copy for GamepadInput
impl Eq for GamepadInput
impl StructuralPartialEq for GamepadInput
Auto Trait Implementations§
impl Freeze for GamepadInput
impl RefUnwindSafe for GamepadInput
impl Send for GamepadInput
impl Sync for GamepadInput
impl Unpin for GamepadInput
impl UnwindSafe for GamepadInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere
T: Copy,
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fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
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fn is_size_suitable(size: usize) -> bool
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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