Enum GamepadInput

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pub enum GamepadInput {
Show 28 variants LeftStickLeft, LeftStickRight, LeftStickUp, LeftStickDown, LeftStickPress, RightStickLeft, RightStickRight, RightStickUp, RightStickDown, RightStickPress, DPadLeft, DPadRight, DPadUp, DPadDown, LeftZ, RightZ, South, East, North, West, LeftTrigger, LeftTrigger2, RightTrigger, RightTrigger2, Select, Start, Mode, Other,
}

Variants§

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LeftStickLeft

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LeftStickRight

the left stick, moved to the right

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LeftStickUp

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LeftStickDown

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LeftStickPress

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RightStickLeft

the right stick, moved to the left

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RightStickRight

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RightStickUp

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RightStickDown

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RightStickPress

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DPadLeft

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DPadRight

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DPadUp

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DPadDown

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LeftZ

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RightZ

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South

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East

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North

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West

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LeftTrigger

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LeftTrigger2

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RightTrigger

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RightTrigger2

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Select

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Start

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Mode

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Other

unfortunately gilrs doesnt give enough infomation to have multiple ‘Other’ input binds

Implementations§

Trait Implementations§

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impl Clone for GamepadInput

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fn clone(&self) -> GamepadInput

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GamepadInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<Button> for GamepadInput

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fn from(value: Button) -> GamepadInput

Converts to this type from the input type.
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impl From<GamepadInput> for InputCode

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fn from(value: GamepadInput) -> InputCode

Converts to this type from the input type.
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impl Hash for GamepadInput

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GamepadInput

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fn eq(&self, other: &GamepadInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GamepadInput

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impl Eq for GamepadInput

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impl StructuralPartialEq for GamepadInput

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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