pub struct ActiveEventLoop { /* private fields */ }
Expand description
Target that associates windows with an EventLoop
.
This type exists to allow you to create new windows while Winit executes your callback.
Implementations§
Source§impl ActiveEventLoop
impl ActiveEventLoop
Sourcepub fn create_window(
&self,
window_attributes: WindowAttributes,
) -> Result<Window, OsError>
pub fn create_window( &self, window_attributes: WindowAttributes, ) -> Result<Window, OsError>
Create the window.
Possible causes of error include denied permission, incompatible system, and lack of memory.
§Platform-specific
- Web: The window is created but not inserted into the web page automatically. Please see the web platform module for more information.
Sourcepub fn create_custom_cursor(
&self,
custom_cursor: CustomCursorSource,
) -> CustomCursor
pub fn create_custom_cursor( &self, custom_cursor: CustomCursorSource, ) -> CustomCursor
Create custom cursor.
Sourcepub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
Returns the list of all the monitors available on the system.
Sourcepub fn primary_monitor(&self) -> Option<MonitorHandle>
pub fn primary_monitor(&self) -> Option<MonitorHandle>
Returns the primary monitor of the system.
Returns None
if it can’t identify any monitor as a primary one.
§Platform-specific
Wayland / Web: Always returns None
.
Sourcepub fn listen_device_events(&self, allowed: DeviceEvents)
pub fn listen_device_events(&self, allowed: DeviceEvents)
Change if or when DeviceEvent
s are captured.
Since the DeviceEvent
capture can lead to high CPU usage for unfocused windows, winit
will ignore them by default for unfocused windows on Linux/BSD. This method allows changing
this at runtime to explicitly capture them again.
§Platform-specific
- Wayland / macOS / iOS / Android / Orbital: Unsupported.
Sourcepub fn system_theme(&self) -> Option<Theme>
pub fn system_theme(&self) -> Option<Theme>
Returns the current system theme.
Returns None
if it cannot be determined on the current platform.
§Platform-specific
- iOS / Android / Wayland / x11 / Orbital: Unsupported.
Sourcepub fn set_control_flow(&self, control_flow: ControlFlow)
pub fn set_control_flow(&self, control_flow: ControlFlow)
Sets the ControlFlow
.
Sourcepub fn control_flow(&self) -> ControlFlow
pub fn control_flow(&self) -> ControlFlow
Gets the current ControlFlow
.
Sourcepub fn exit(&self)
pub fn exit(&self)
This exits the event loop.
See LoopExiting
.
Examples found in repository?
9fn main() {
10 use Action::*;
11 let event_loop = EventLoop::new().unwrap();
12 event_loop.set_control_flow(ControlFlow::Poll);
13
14 let input = { use base_input_codes::*; input_map!(
15 (Jump, Space, GamepadInput::South),
16 (Exit, Escape, GamepadInput::Start),
17 (Left, ArrowLeft, KeyA, LeftStickLeft ),
18 (Right, ArrowRight, KeyD, LeftStickRight),
19 (Forward, ArrowUp, KeyW, LeftStickUp ),
20 (Back, ArrowDown, KeyS, LeftStickDown ),
21 (LookRight, MouseMoveRight, RightStickRight),
22 (LookLeft, MouseMoveLeft, RightStickLeft ),
23 (LookUp, MouseMoveUp, RightStickUp ),
24 (LookDown, MouseMoveDown, RightStickDown )
25 )};
26
27 struct Graphics {
28 program: Program,
29 indices: IndexBuffer<u16>,
30 vertices: VertexBuffer<Vertex>,
31 normals: VertexBuffer<Normal>
32 }
33 let graphics: Rc<RefCell<Option<Graphics>>> = Rc::new(RefCell::new(None));
34 let graphics_setup = graphics.clone();
35
36 let draw_parameters = DrawParameters {
37 backface_culling: draw_parameters::BackfaceCullingMode::CullClockwise,
38 ..params::alias_3d()
39 };
40
41 let mut pos = vec3(0.0, 0.0, -30.0);
42 let mut rot = vec2(0.0, 0.0);
43 let mut gravity = 0.0;
44
45 let mut frame_start = Instant::now();
46
47 thin_engine::builder(input).with_setup(|display, window, _| {
48 let _ = window.set_cursor_grab(CursorGrabMode::Confined);
49 let _ = window.set_cursor_grab(CursorGrabMode::Locked);
50 window.set_cursor_visible(false);
51 window.set_title("Walk Test");
52
53 let (indices, vertices, normals) = mesh!(
54 display, &teapot::INDICES, &teapot::VERTICES, &teapot::NORMALS
55 );
56 let program = Program::from_source(
57 display, shaders::VERTEX,
58 "#version 140
59 out vec4 colour;
60 in vec3 v_normal;
61 uniform vec3 light;
62 const vec3 albedo = vec3(0.1, 1.0, 0.3);
63 void main(){
64 float light_level = dot(light, v_normal);
65 colour = vec4(albedo * light_level, 1.0);
66 }", None,
67 ).unwrap();
68 graphics_setup.replace(Some(Graphics { program, indices, vertices, normals }));
69 }).with_update(|input, display, _, target, _| {
70 let graphics = graphics.borrow();
71 let Graphics { vertices, indices, normals, program } = graphics.as_ref().unwrap();
72 let delta_time = frame_start.elapsed().as_secs_f32();
73 frame_start = Instant::now();
74
75 let mut frame = display.draw();
76 let view = Mat4::view_matrix_3d(frame.get_dimensions(), 1.0, 1024.0, 0.1);
77
78 //handle gravity and jump
79 gravity += delta_time * 9.5;
80 if input.pressed(Jump) { gravity = -10.0 }
81
82 //set camera rotation
83 let look_move = input.dir(LookLeft, LookRight, LookUp, LookDown);
84 rot += look_move.scale(delta_time * 20.0);
85 rot.y = rot.y.clamp(-PI / 2.0, PI / 2.0);
86 let rx = Quat::from_y_rot(rot.x);
87 let ry = Quat::from_x_rot(rot.y);
88 let rot = rx * ry;
89
90 //move player based on view and gravity
91 let dir = input.dir_max_len_1(Right, Left, Forward, Back);
92 let move_dir = vec3(dir.x, 0.0, dir.y).scale(5.0*delta_time);
93 pos += move_dir.transform(&Mat3::from_rot(rx));
94 pos.y = (pos.y - gravity * delta_time).max(0.0);
95
96 if input.pressed(Exit) { target.exit() }
97
98 frame.clear_color_and_depth((0.0, 0.0, 0.0, 1.0), 1.0);
99 //draw teapot
100 frame.draw(
101 (vertices, normals), indices,
102 program, &uniform! {
103 view: view,
104 model: Mat4::from_scale(Vec3::splat(0.1)),
105 camera: Mat4::from_inverse_transform(pos, Vec3::ONE, rot),
106 light: vec3(1.0, -0.9, -1.0).normalise()
107 },
108 &draw_parameters,
109 ).unwrap();
110
111 frame.finish().unwrap();
112 }).build(event_loop).unwrap();
113}
Sourcepub fn owned_display_handle(&self) -> OwnedDisplayHandle
pub fn owned_display_handle(&self) -> OwnedDisplayHandle
Gets a persistent reference to the underlying platform display.
See the OwnedDisplayHandle
type for more information.
Trait Implementations§
Source§impl ActiveEventLoopExtWayland for ActiveEventLoop
impl ActiveEventLoopExtWayland for ActiveEventLoop
Source§fn is_wayland(&self) -> bool
fn is_wayland(&self) -> bool
ActiveEventLoop
uses Wayland.Source§impl ActiveEventLoopExtX11 for ActiveEventLoop
impl ActiveEventLoopExtX11 for ActiveEventLoop
Source§fn is_x11(&self) -> bool
fn is_x11(&self) -> bool
ActiveEventLoop
uses X11.Source§impl Debug for ActiveEventLoop
impl Debug for ActiveEventLoop
Source§impl EventLoopExtStartupNotify for ActiveEventLoop
impl EventLoopExtStartupNotify for ActiveEventLoop
Source§fn read_token_from_env(&self) -> Option<ActivationToken>
fn read_token_from_env(&self) -> Option<ActivationToken>
Source§impl GliumEventLoop for ActiveEventLoop
impl GliumEventLoop for ActiveEventLoop
Source§impl HasDisplayHandle for ActiveEventLoop
impl HasDisplayHandle for ActiveEventLoop
Source§fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
Auto Trait Implementations§
impl !Freeze for ActiveEventLoop
impl !RefUnwindSafe for ActiveEventLoop
impl !Send for ActiveEventLoop
impl !Sync for ActiveEventLoop
impl Unpin for ActiveEventLoop
impl !UnwindSafe for ActiveEventLoop
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
Source§fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
HasDisplayHandle
instead